Virtual, Augmented Reality and Serious Games for Healthcare 1

Ma, Minhua ORCID logoORCID: https://orcid.org/0000-0001-7451-546X, Jain, L and Anderson, Paul, eds. (2014) Virtual, Augmented Reality and Serious Games for Healthcare 1. Springer, Berlin Heidelberg. ISBN 978-3-642-54815-4

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Abstract / Summary

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications
in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain
control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia, trauma therapies and addictive behaviours. Many recent studies have identified the
benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications.
This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the development and applications
of virtual and augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six parts. Part I
presents a selection of applications in medical education and management using virtual, augmented reality and visualisation techniques. Part II relates to nursing
training, health literacy and healthy behaviour. Part III presents the applications of Virtual Reality in neuropsychology. Part IV includes a selection of applications in motor rehabilitation. Part V is aimed at therapeutic games for various diseases. The final part presents the applications of Virtual Reality in healing and restoration.
This book is directed to healthcare professionals, scientists, researchers, professors and postgraduate students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Item Type: Book
ISBN: 978-3-642-54815-4
Subjects: Computer Science, Information & General Works
Technology > Digital Works > Digital Games
Science
Technology
Depositing User: Eunice Ma
Date Deposited: 01 Jul 2020 14:03
Last Modified: 23 Nov 2023 17:40
URI: https://repository.falmouth.ac.uk/id/eprint/3977

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