"Howard's Law of Occult Game Design" (section) in 100 Principles of Game Design (book)

Howard, Jeff (2012) "Howard's Law of Occult Game Design" (section) in 100 Principles of Game Design (book). In: 100 Principles of Game Design. New Riders, New York. ISBN 0321902491

[img]
Preview
Text
howardsLawMerged.pdf - Published Version
Available under License Creative Commons Attribution Non-commercial.

Download (837kB) | Preview
Official URL: https://www.oreilly.com/library/view/100-principle...

Abstract / Summary

Howard’s Law of Occult Game Design (or just The Law of Occult Game Design or Howard’s Law) can be expressed as a formula: “Secret Significance ∝ Seeming Innocence × Completeness.” Translated into everyday speech, this equation means that the power of secret significance appears simple, cheerful, even carefree. Completeness means that players can experience the game naively as a conventional platformer, shooter, or other standard game genre without being aware of any thematic depth. Sudden knowledge of the game’s depths transforms players’ experiences. The Law of Occult Game Design is often connected to a sense of the esoteric, of occult significance in both the connotation of dark magic and the original definition of occult: hidden.

Item Type: Book Section
ISBN: 0321902491
Subjects: Technology > Digital Works > Digital Games
Courses by Department: The Games Academy > Digital Games
Depositing User: Jeff Howard
Date Deposited: 16 Jul 2020 09:44
Last Modified: 16 Jul 2020 09:44
URI: http://repository.falmouth.ac.uk/id/eprint/3990

Actions

View Item View Item (login required)