Virtual gardening: Identifying problems and potential directions for ‘ecological awareness’ through soil management and plant recognition gaming

Lelievre, Edwige, Rubino, Giovanni, Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 and Phillips, Tim ORCID: https://orcid.org/0000-0002-7762-9742 (2020) Virtual gardening: Identifying problems and potential directions for ‘ecological awareness’ through soil management and plant recognition gaming. Journal of Environmental Media, 1 (2). pp. 185-207. ISSN 2632-2463

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Abstract / Summary

Games are increasingly proven to be effective learning tools through a multitude
of methodologies and approaches and this is no different for issues relating to the
environment and the place of humans within it. We collaborated with the Eden
Project to create a mobile game addressing some concerns on the ecological awareness of visitors that they raised with us: a mobile garden management game with
a plant recognition technology. Such a project proved a valuable opportunity to
understand how a game for smart devices might promote short-term ecological awareness for a general audience. Using a research creation methodology, we
analyse, document and run a limited empirical study through user experience testing on players to investigate if the game had an effect on their ecological awareness.

Item Type: Article
ISSN: 2632-2463
Subjects: Computer Science, Information & General Works
Communication > Media > Digital Media
Geography & Environment
Depositing User: Rory Summerley
Date Deposited: 16 Nov 2020 13:44
Last Modified: 16 Nov 2020 13:44
URI: http://repository.falmouth.ac.uk/id/eprint/4078

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