AI-based game design patterns

Cook, Michael (2015) AI-based game design patterns. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA.

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Abstract / Summary

This paper proposes a model for designing games around
Artificial Intelligence (AI). AI-based games put AI in the
foreground of the player experience rather than in a supporting
role as is often the case in many commercial games. We analyze
the use of AI in a number of existing games and identify design
patterns for AI in games. We propose a generative ideation
technique to combine a design pattern with an AI technique or
capacity to make new AI-based games. Finally, we demonstrate
this technique through two examples of AI-based game prototypes
created using these patterns.

Item Type: Conference or Workshop Item (Paper)
Subjects: Computer Science, Information & General Works
Courses by Department: The Games Academy > Digital Games
Depositing User: Michael Cook
Date Deposited: 08 May 2017 14:54
Last Modified: 23 Nov 2023 13:39
URI: https://repository.falmouth.ac.uk/id/eprint/2397

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