Items where Division is "Digital Games" and Year is 2015

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Number of items: 8.

B

Brown, Douglas (2015) Adaptive Harmonics - Star Trek's universe and galaxy of Games. In: The Star Trek Universe: Franchising the Final Frontier. Rowman & Littlefield, Lanham, Maryland, USA, pp. 133-145. ISBN 978-1-4422-4985-1
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C

Cook, Michael (2015) AI-based game design patterns. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA.
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G

Grace, Kazjon, Gero, John and Saunders, Rob (2015) Interpretation-driven mapping: A framework for conducting search and re-representation in parallel for computational analogy in design. AI EDAM, 2015 (May). pp. 185-201. ISSN 0890-0604
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K

Krzywinska, Tanya (2015) Gaming Horror’s horror: Representation, Regulation and Affect in Horror Videogames. Journal of Visual Culture, The Design and Componentry of Horror (14(3)). pp. 293-297. ISSN 14704129
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Krzywinska, Tanya and Brown, Douglas (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Macmillian UK, London, pp. 192-201. ISBN 9781137430328 (online) 9781349577019 (print)
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Krzywinska, Tanya and Brown, Douglas (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Handbooks . Palgrave Macmillan, London, UK, pp. 192-201. ISBN 9781349577019 Item availability may be restricted.
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Krzywinska, Tanya and Brown, Douglas (2015) Genre and Online Games. In: International Encyclopedia of Digital Communication and Society. John Wiley & Sons/Blackwell, Oxford. ISBN 978-1-118-29074-3
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S

Saunders, Rob and Bown, Oliver (2015) Computational Social Creativity. Artificial Life, 21 (3). pp. 366-378. ISSN 1064-5462
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This list was generated on Sat Aug 17 10:48:39 2019 BST.