Items where Division is "Digital Games" and Year is 2017

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Number of items: 11.

C

Cook, Michael, Gow, Jeremy and Colton, Simon (2017) Towards the Automatic Optimisation of Procedural Content Generators. 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016. pp. 270-277. ISSN 2325-4289
[thumbnail of Danesh_CIG16.pdf]
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G

Gaudl, Swen (2017) A Genetic Programming Framework for 2D Platform AI. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK.
[thumbnail of Workshop paper]
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Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press)
[thumbnail of workshop paper]
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Geelhoed, Erik ORCID logoORCID: https://orcid.org/0000-0001-7152-1186 and Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2017) Games Research Opportunities and Research Excellence in Cornwall and the EU (project): GRO / ERA. [Project] (Unpublished) Item not available from this repository.

Guckelsberger, Christian, Salge, Christophe and Colton, Simon (2017) Addressing the “Why?” in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency. In: International Conference on Computational Creativity, Georgia Tech, USA.
[thumbnail of ICCC-17_paper_37.pdf]
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H

Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025 (2017) Force and Fire: Making Your Game More Metal. In: Game Developer's Conference (GDC), San Francisco.
[thumbnail of howard_jeff_forceandfire.pdf]
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K

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2017) Gothic American Gaming. In: Cambridge Companion to the American Gothic. Cambridge University Press, Cambridge, pp. 229-242. ISBN https://doi.org/10.1017/9781316337998
[thumbnail of Gothic American Gaming]

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Nelson, Mark, Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Ivey, Peter, Saunders, Rob, Perez Ferrer, Blanca and Cook, Michael (2017) Mixed-Initiative Approaches to On-Device Mobile Game Design. In: Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces, May 7 2017, Denver, USA.
[thumbnail of Gamika_MICI17.pdf]
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Nelson, Mark, Gaudl, Swen, Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Saunders, Rob, Ivey, Peter and Cook, Michael (2017) Fluidic Games in Cultural Contexts. In: International Conference on Computational Creativity, Georgia Tech, USA.
[thumbnail of FluidicGames_ICCC17.pdf]
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Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Design Methods for Democratising Mobile Game Design. In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands.
[thumbnail of GameDemocratisation_CROP17.pdf]
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O

Olsen, David and Nelson, Mark (2017) The Narrative Logic of Rube Goldberg Machines. Proceedings of the 10th International Conference on Interactive Digital Storytelling, 10690. pp. 104-116. ISSN 0302-9743
[thumbnail of RubeGoldberg_ICIDS17.pdf]
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