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EdMedia 2014--World Conference on Educational Media and Technology

Jun 23, 2014

Editors

Jarmo Viteli; Marianna Leikomaa

File: Table of Contents

File: Cover Pages & Preface

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Table of Contents

11
This conference has 11 award papers. Show award papers

Number of papers: 397

  1. ePortfolio Guidance: How to Make It Work?

    Riina Kleimola, Centria University of Applied Sciences, Finland

    This research focused on how higher education practitioners working at different guidance levels can support ePortfolio work and what kind of guidance can be provided at different stages of studies... More

  2. Computerized Physician Order Entry: Redefining Teaching models for Health Care Workers

    Janice Qualls-Harris, University of Phoenix, United States

    Abstract: Teaching strategies for health care professionals have not been re-defined or modified since the passage of Health Information Technology for Economic and Clinical Health (HITECH) Act.... More

  3. Digital Learning Curation

    Amy Ackerman, The Richard Stockton College of New Jersey, United States

    Abstract: As learning curators, 22 graduate students (in-service teachers) addressed authentic problems (challenges) within their respective classrooms by selecting digital tools as part of... More

  4. Threaded Scholarly Discourse: The Key to Enhancing Online Learning

    Amelia Allen, Felician College, United States; Harvey Allen, Monmouth University, United States; Michelle Anderson & Karen Pezzolla, Felician College, United States

    Abstract: Online learning is an instructional design that enables colleges and universities to develop courses that provide students who prefer online learning as a format that increases scheduling... More

  5. JROTeChnology: Using Technology to Link Military Training to Public Education

    Patty Blake, Marshall University Graduate College, United States; Lisa Heaton, Marshall University, United States

    Abstract: The Junior Reserve Officers’ Training Corps is a well-known and long-standing collaboration between the military and public education. It has been in place for almost a century but is it... More

  6. Relations between English Teacher’s Beliefs and the Use of ICT in Classes - A Case Study in a Public High School in Japan

    Ayuka Nakagawa, Graduate School of Kansai University, Japan

    This paper is a report on the findings of a study conducted in a public high school English classes in Japan. The aim of this study is to clarify how the teacher cognition affect their use of ICT... More

  7. Blended learning and digital curation: A course activity design encouraging student engagement and developing critical analysis skills

    Nathaniel Ostashewski, Andrew Brennan & Romana Martin, Curtin University, Australia

    This paper describes a blended learning design case study incorporating digital curation as a repeating series of classroom activities delivered in a university economics course. Digital curation, ... More

  8. Learning Fingerprint: Adaptive Tutoring for MOOCs

    Harri Ketamo, Satakunta University of Applied Sciences, Finland

    Open educational systems, like Khan Academy or various Massive Open Online Courses (MOOC) platforms, have become popular by providing education for all. However, with high scalability and ideas on ... More

  9. Development of a bulletin board specialized for quizzes and implementation of various functions

    Toshihiko Takeuchi, Tokyo University of Social Welfare, Japan; Shogo Kato, Tokyo Woman’s Christian University, Japan; Yuuki Kato, Sagami Women’s University, Japan; Hidenori Tachi, Tokyo University of Social Welfare, Japan

    We are developing a bulletin board specifically designed for questions and answers to new quizzes under a thought “Quizzes are effective as a new teaching method that stimulates intellectual... More

  10. A case study of using a game-based ebook for math problem solving

    Ting-ling Lai, Tamkang University, Taiwan

    Abstract: The purpose of the study is to explore students’ math problem solving process in a game-based ebook. The research team developed an adventure game about math probability. To complete the ... More

  11. Not Your Grandmother’s Discussion Forum: Jigsaw Grouping in Online Discussion

    Dennis Mike, Canisius College, United States

    Online instruction is quickly gaining ground in higher education. One of the factors used to assess the overall quality of online instruction is the degree of student interaction that is fostered... More

  12. Volleyball Smash Feet Tracks Visualization System and Effective Feedback Providing

    Lin Wang, University of Texas-Pan American, United States

    Purpose of this presentation is to report the design and revision performed on the volleyball smash feet visualization system to deliver effective feedback to learners. Provide feedback for... More

  13. Development of Web-based Digital Signage System for Student-Satisfaction in a University

    Kengo Hayashi & Yoshio Yamagishi, Kanazawa Institute of Technology, Japan

    Student Satisfaction (SS) is considered as one of important factors for the service quality in a university. We developed a simple digital signage system to improve SS in a university. Our system... More

  14. Using Videos in WHSC Library eLearning Projects

    Gonghua Liu, Woodruff Health Sciences Center Library, Emory University, United States; Sandra Franklin, Kimberly Powell & Mia White, Woodruff Health Sciences Center, Emory University, United States

    Innovative use of media is one of the key factors to facilitate learning. The eLearning products, created by WHSC Library informationists and the media developer, are typically rich in media use.... More

  15. A Study on the Introduction and Use of Tablet PCs in the Elementary School of Japan

    Masuo Murai, Kanazawa Seiryo University, Japan; Hitoshi Nakagawa, The Open University of Japan, Japan; Yukie Sato, Kanazawa Seiryo University, Japan; Yuki Kobayashi, Kosaka Elementary School, Japan

    In this paper, we report on the results of a study on the introduction and use of tablet PCs in schools in Japan. There were two types of tablet PCs introduced into elementary schools. There were... More

  16. How E-learning Platform MOODLE Affects Intermediate Chinese Speaking and Listening Course

    Tung Y. HON, The Chinese University of Hong Kong, China

    In the 21st century, computer technologies have developed at a tremendous pace. With the impact of technological development, the method of teaching Chinese at the Chinese University of Hong Kong ... More

  17. Experiences and Views on Mobile Content Production in Preschool and Primary Education

    Antti Syvänen & Heikki Sairanen, University of Tampere, Finland

    This article examines the use of mobile devices for content production in preschool and primary education. It discusses 1) a design based study that was aimed to create viable practices for mobile ... More

  18. Mobile Pedagogy and Perspectives on Teaching and Learning

    David Bolton, West Chester University, United States

    The book, Mobile Pedagogy and Perspectives on Teaching and Learning (McConatha, Penny, Schugar & Bolton, 2013) reviews new and emerging tools and techniques in mobile pedagogy which are available... More

  19. Immersive Language Learning with Games: Finding Flow in MinecraftEdu

    Mikael Uusi-Mäkelä, University of Tampere, Finland

  20. Learning in professional online social network groups

    Thomas Argondizza & Doug Wilson, The Pennsylvania State University, United States

    This paper details a qualitative research study that examined several instructional designers employed at a major university in Pennsylvania, with the purpose of ascertaining what they learn as... More

    pp. 1-7


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