Cassas-Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen and Saunders, Rob (2019) Towards Morally Autonomous NPCs: The Case of The Elder Scrolls IV: Oblivion. In: Artificial Intelligence and Simulated Behaviour, 16th - 18th April, 2019, Falmouth. |
Casas Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen and Saunders, Rob (2019) Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies. In: Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART. SciTePress Digital Library, Online, pp. 244-251. ISBN 978-989-758-350-6 |
Nelson, Mark, Gaudl, Swen, Colton, Simon and Deterding, Sebastian (2018) Curious Users of Casual Creators. In: Workshop on Curiosity in Games at Foundations of Digital Games 2018, 10 Aug 2018, Malmö, Sweden. |
Colton, Simon, Nelson, Mark, Powley, Edward ![]() |
Gaudl, Swen and Bryson, Joanna (2018) The extended ramp model: A biomimetic model of behaviour arbitration for lightweight cognitive architectures. Cognitive Systems Research, 50. pp. 1-9. ISSN 1389-0417 |
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ![]() |
Gaudl, Swen (2017) Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions. In: ICIDS 2017: Authoring for Interactive Storytelling, Madeira, Portugal. |
Powley, Edward ![]() |
Nelson, Mark, Colton, Simon, Powley, Edward ![]() |
Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward ![]() |
Nelson, Mark, Gaudl, Swen, Colton, Simon, Powley, Edward ![]() |
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ![]() |
Gaudl, Swen (2017) A Genetic Programming Framework for 2D Platform AI. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. |
Powley, Edward ![]() |
Powley, Edward ![]() |
Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward ![]() |
Gaudl, Swen (2015) Stealthier POSH. [Media] |