Browse by Research Centre

Group by: Creators | Item Type | No Grouping
Number of items: 6.

Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen and Cook, Michael (2016) Towards a computational reading of emergence in experimental game design. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
[thumbnail of GamikaEmergence_CCGW16.pdf]
Preview

Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Nelson, Mark, Saunders, Rob and Cook, Michael (2016) Automated tweaking of levels for casual creation of mobile games. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
[thumbnail of GamikaAutotweaking_CCGW16.pdf]
Preview

Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Tecza, Adrienne, Noble, Howard and Law, Richard (2016) Shallow Seas. [Device or Product]

Reinhardt, Dagmar, Saunders, Rob and Burry, Jane (2016) Robotic Fabrication in Architecture, Art and Design 2016. Springer, Berlin. ISBN 9783319263762 Item availability may be restricted.
[thumbnail of Table of Contents]
Preview
[thumbnail of Preface]

Reinhardt, Dagmar, Saunders, Rob, Burry, Jane and Niemelä, Marjo (2016) Robotic Fabrication in Architecture, Art and Design 2016. UNSPECIFIED.

Shaker, Noor, Togelius, Julian and Nelson, Mark (2016) Procedural Content Generation in Games. Computational Synthesis and Creative Systems . Springer, USA. ISBN 9783319427140

This list was generated on Thu Apr 16 18:00:04 2026 UTC.