Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen and Cook, Michael
(2016)
Towards a computational reading of emergence in experimental game design.
In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
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Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Nelson, Mark, Saunders, Rob and Cook, Michael
(2016)
Automated tweaking of levels for casual creation of mobile games.
In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
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Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Tecza, Adrienne, Noble, Howard and Law, Richard
(2016)
Shallow Seas.
[Device or Product]
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| Reinhardt, Dagmar, Saunders, Rob and Burry, Jane (2016) Robotic Fabrication in Architecture, Art and Design 2016. Springer, Berlin. ISBN 9783319263762 Item availability may be restricted. |
| Reinhardt, Dagmar, Saunders, Rob, Burry, Jane and Niemelä, Marjo (2016) Robotic Fabrication in Architecture, Art and Design 2016. [Conference] |
| Shaker, Noor, Togelius, Julian and Nelson, Mark (2016) Procedural Content Generation in Games. Computational Synthesis and Creative Systems . Springer, USA. ISBN 9783319427140 |