Cook, Michael (2015) AI-based game design patterns. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA.
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Abstract / Summary
This paper proposes a model for designing games around
Artificial Intelligence (AI). AI-based games put AI in the
foreground of the player experience rather than in a supporting
role as is often the case in many commercial games. We analyze
the use of AI in a number of existing games and identify design
patterns for AI in games. We propose a generative ideation
technique to combine a design pattern with an AI technique or
capacity to make new AI-based games. Finally, we demonstrate
this technique through two examples of AI-based game prototypes
created using these patterns.
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | Computer Science, Information & General Works |
Courses by Department: | The Games Academy |
Depositing User: | Michael Cook |
Date Deposited: | 08 May 2017 14:54 |
Last Modified: | 08 Aug 2024 09:27 |
URI: | https://repository.falmouth.ac.uk/id/eprint/2397 |
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