Stakeholder Groups in Computational Creativity Research and Practice

Colton, Simon, Pease, Alison, Corneli, Joe, Cook, Michaek, Hepworth, Rose and Ventura, Dan (2014) Stakeholder Groups in Computational Creativity Research and Practice. In: Computational Creativity Research: Towards Creative Machines. Atlantis Press, Book. ISBN 978-94-6239-084-3

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Abstract / Summary

The notion that software could be independently and use- fully creative is becoming more commonplace in scientific, cultural, busi- ness and public circles. It is not fanciful to imagine creative software embedded in society in the short to medium term, acting as collabora- tors and autonomous creative agents for much societal benefit. Techno- logically, there is still some way to go to enable Artificial Intelligence methods to create artefacts and ideas of value, and to get software to do so in interesting and engaging ways. There are also a number of socio- logical hurdles to overcome in getting society to accept software as being truly creative, and we concentrate on those here. We discuss the various communities that can be considered stakeholders in the perception of computers being creative or not. In particular, we look in detail at three sets of stakeholders, namely the general public, Computational Creativ- ity researchers and fellow creatives. We put forward various philosophical points which we argue will shape the way in which society accepts cre- ative software. We make various claims along the way about how people perceive software as being creative or not, which we believe should be addressed with scientific experimentation, and we call on the Computa- tional Creativity research community to do just that.

Item Type: Book Section
ISBN: 978-94-6239-084-3
Subjects: Computer Science, Information & General Works
Depositing User: Simon Colton
Date Deposited: 26 Jun 2017 13:04
Last Modified: 23 Nov 2023 13:45


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