Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304 (2018) Towards immersive 3D visualisations of game AI algorithms. In: Proceedings of Symposium on AI, Games & Virtual Reality, AISB Convention, Liverpool, UK.
Preview |
Text
aisb18.pdf - Accepted Version Available under License Creative Commons Attribution Non-commercial. Download (1MB) | Preview |
Abstract / Summary
We propose, as a promising future direction of research and development, the use of immersive technologies (particularly Virtual Reality (VR)) to visualise the operation of game AI algorithms. This has obvious applications when developing AI agents for VR experiences, but the affordances of VR may also provide wider insights and more generally applicable tools.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Subjects: | Computer Science, Information & General Works Technology > Digital Works > Digital Games |
Courses by Department: | The Games Academy |
Depositing User: | Edward Powley |
Date Deposited: | 22 May 2018 09:47 |
Last Modified: | 08 Aug 2024 09:27 |
URI: | https://repository.falmouth.ac.uk/id/eprint/2873 |
View Record (staff only) |