Cook, Michael and Colton, Simon (2018) Redesigning Computationally Creative Systems for Continuous Creation. In: Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018. Association for Computational Creativity (ACC), Online, pp. 32-39. ISBN 978-989-54160-0-4
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Abstract / Summary
Most systems developed for Computational Creativity projects are run for short periods of time, which provides enough space to be creative, but limits the long-term growth and development of software both internally and in the wider world. In this paper, we describe the notion of continuous creativity by describing how ANGELINA, an automated game designer, was rebuilt to be an `always-on' system. We review the history of ANGELINA and contrast this new approach with earlier versions. We introduce the term presence to describe the impact a computationally creative system has on its environment, and vice versa, and discuss how continuous creativity can contribute to a system's presence, providing greater creative independence, opportunities for framing, and space for the system to grow.
Item Type: | Book Section |
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ISBN: | 978-989-54160-0-4 |
Subjects: | Computing & Data Science |
Related URLs: | |
Depositing User: | Michael Cook |
Date Deposited: | 15 Aug 2018 12:59 |
Last Modified: | 11 Nov 2022 16:29 |
URI: | https://repository.falmouth.ac.uk/id/eprint/2943 |
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