Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement

Hammady, Ramy and Ma, Minhua ORCID logoORCID: (2021) Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement. In: Augmented Reality and Virtual Reality. Augmented Reality and Virtual Reality . Springer, Springer Nature Switzerland AG 2021, pp. 77-91. ISBN 978-3-030-68086-2

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Abstract / Summary

Holographic immersive technology such as ‘Mixed Reality’ is nowadays extending in the cultural heritage sector to open new prospects to engage visitors in museums. This paper investigates the level of engagement in the museum space by conducting observations and time consuming at the
Egyptian Museum in Cairo. An interactive mixed reality system named ‘MuseumEye’ was developed and used Microsoft HoloLens as a mixed reality head mounted display to boost the level of engagement with the exhibited antiques. This system was experienced by 171 of the Egyptian museum visitors and another observation was conducted to record their behaviours and the time they consumed next to each antique. Results of this study showed the time consumed to
engage with holographic visuals and the exhibited has been increased 4 times compared to the time the visitors consumed before without using technological gadgets. The implications of these immersive technologies can be an important vehicle for driving the tourism industries towards achieving successful engaging experiences.

Item Type: Book Section
ISBN: 978-3-030-68086-2
Subjects: Computer Science, Information & General Works
Courses by Department: The Games Academy > Computing for Games
Depositing User: Rebecca Takeda-Frost
Date Deposited: 08 Oct 2021 08:20
Last Modified: 11 Nov 2022 16:20


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