Murturi, Sokol 
ORCID: https://orcid.org/0000-0001-9466-8981, Walton-Rivers, Joseph 
ORCID: https://orcid.org/0000-0002-3406-0584 and Scott, Michael 
ORCID: https://orcid.org/0000-0002-6803-1490
  
(2025)
Melete: Play testing and 3D environments for Mixed
 Initiative Artificial Intelligence as a method for
 prototyping video game levels.
    
      In:  
      Proceedings of the Fourth International Conference on Hybrid Human-Artificial Intelligence.
    
    
      Frontiers in Artificial Intelligence and Applications, 387unsure
      .
    
    IOS Press, Online.
     ISBN not yet known
  
   (In Press)
  
Preview  | 
            
              
Text (CEUR_WS)
 CEUR_WS_Melete__Play_testing_and_3D_environments_for_Mixed_Initiative_Artificial_Intelligence_as_a_method_for_prototyping_video_game_levels.pdf - Accepted Version Available under License Creative Commons Attribution. Download (9MB) | Preview  | 
          
Abstract / Summary
Recent advancements in artificial intelligence and human-computer interaction have led to tools that help human
 authors collaborate creatively with computing systems. Many such tools are available for 2D video games, but
 exploration of these techniques in a 3D environment is necessary. This paper introduces Melete, a mixed-initiative
 artificial intelligence tool which uses the Wave Function Collapse algorithm and a human-in-the-loop design
 process to create and test 3D levels and environments for video games. Analysis by a panel of expert game
 developers in two design challenges—a battle royale game and a real-time strategy game—indicate that Melete
 enhances designer engagement and facilitates iterative design. However, it also draws attention to the importance
 of play testing in the design loop, kernel generation and the usability of such tools. The findings suggest that
 Melete’s workflow helped designers to seed ideas, explore concepts, and refine implementations quickly with
 creative agency, but also suggest that further work is needed to integrate Mixed-Initiative Artificial Intelligence
 techniques into design tools effectively.
| Item Type: | Book Section | 
|---|---|
| ISBN: | not yet known | 
| ISSN: | TBA | 
| Subjects: | Computing & Data Science Computing & Data Science > Game Design Research  | 
        
| Department: | Games Academy | 
| Related URLs: | |
| Depositing User: | Sokol Murturi | 
| Date Deposited: | 24 Jul 2025 13:20 | 
| Last Modified: | 24 Jul 2025 13:20 | 
| URI: | https://repository.falmouth.ac.uk/id/eprint/6062 | 
![]()  | 
        View Record (staff only) | 
          
 Tools
 Tools