Peacegaming: A Blueprint for evidence-based co-design

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144, Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629, McDonald, Brian ORCID logoORCID: https://orcid.org/0000-0002-0611-6499, Huber, William ORCID logoORCID: https://orcid.org/0000-0002-0718-5162, Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 and Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025 (2024) Peacegaming: A Blueprint for evidence-based co-design. Other. UNSPECIFIED.

[thumbnail of Working Paper Summary  - PEACEGAMING]
Preview
Slideshow (Working Paper Summary - PEACEGAMING)
Peacegaming-summary-CPCL-2024-FINAL.pdf - Published Version

Download (5MB) | Preview

Abstract / Summary

From the Cambridge Peaceshaping and climate lab website :

Peace-gaming
‘Peace-gaming’ refers to the simulation of peacebuilding, conflict resolution, and diplomacy scenarios, particularly in the context of international relations. It involves strategic planning, role-playing, and scenario analysis and can act as an educational tool, training method or research approach in order to better understand the complexities of peace processes and to develop strategies for promoting stability and cooperation.

This stream aims to build ‘serious’ peace games and simulations for practitioners as well as for formal and informal pedagogical purposes.

The current activities include a critical review of theory and practice and 2 ‘expert witness’ workshops, coordinated with Falmouth University and the Air University Innovation Accelerator, Alabama, scheduled for February and October.

Item Type: Report or Working Paper (Other)
Subjects: Computing & Data Science > Game Design
Department: Games Academy
Depositing User: Douglas Brown
Date Deposited: 21 Oct 2026 15:34
Last Modified: 21 Oct 2026 15:34
URI: https://repository.falmouth.ac.uk/id/eprint/6635
View Item View Record (staff only)