Liapis, Antonios, Yannakakis, Georgios N., Nelson, Mark, Preuss, Mike and Bidarra, Rafael (2018) Orchestrating Game Generation. IEEE Transactions on Games, 11 (1). pp. 48-68. ISSN 2475-1510 |
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ![]() |
Olsen, David and Nelson, Mark (2017) The Narrative Logic of Rube Goldberg Machines. Proceedings of the 10th International Conference on Interactive Digital Storytelling, 10690. pp. 104-116. ISSN 0302-9743 |
Powley, Edward ![]() |
Nelson, Mark (2017) Investigating Vanilla MCTS Scaling on the GVG-AI Game Corpus. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. p. 1. ISSN 2325-4289 |
Powley, Edward ![]() |
Nelson, Mark (2016) The Tapper videogame patent as a series of close readings. Proceedings of the 1st International Joint Conference of DiGRA and FDG, 13 (1). pp. 1-13. ISSN 2342-9666 Item availability may be restricted. |
Casas Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen and Saunders, Rob (2019) Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies. In: Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART. SciTePress Digital Library, Online, pp. 244-251. ISBN 978-989-758-350-6 |
Cassas-Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen and Saunders, Rob (2019) Towards Morally Autonomous NPCs: The Case of The Elder Scrolls IV: Oblivion. In: Artificial Intelligence and Simulated Behaviour, 16th - 18th April, 2019, Falmouth. |
Nelson, Mark, Gaudl, Swen, Colton, Simon and Deterding, Sebastian (2018) Curious Users of Casual Creators. In: Workshop on Curiosity in Games at Foundations of Digital Games 2018, 10 Aug 2018, Malmö, Sweden. |
Colton, Simon, Nelson, Mark, Powley, Edward ![]() |
Huang, Anna, Chen, Sherol, Nelson, Mark and Eck, Douglas (2018) Towards Mixed-Initiative Generation of Multi-Channel Sequential Structure. In: International Conference on Learning Representations, 30 Apr - 3 May 2018, Vancouver, Canada. |
Nelson, Mark, Colton, Simon, Powley, Edward ![]() |
Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward ![]() |
Ryan, James and Nelson, Mark (2017) 1st Workshop on the History of Expressive Systems. In: International Conference on Interactive Digital Storytelling, 14-17 Nov 2017, Funchal, Portugal. (In Press) |
Nelson, Mark, Gaudl, Swen, Colton, Simon, Powley, Edward ![]() |
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ![]() |
Powley, Edward ![]() |
Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward ![]() |
Shaker, Noor, Togelius, Julian and Nelson, Mark (2016) Procedural Content Generation in Games. Computational Synthesis and Creative Systems . Springer, USA. ISBN 9783319427140 |