Gaming Horror’s horror: Representation, Regulation and Affect in Horror Videogames

Krzywinska, Tanya (2015) Gaming Horror’s horror: Representation, Regulation and Affect in Horror Videogames. Journal of Visual Culture, The Design and Componentry of Horror (14(3)). pp. 293-297. ISSN 14704129

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Abstract / Summary

This position article outlines a personal perspective on the way that Horror games create affect in a complex play between representation and performance and that, in some cases, operate against the usual Vitruvian coordinates of games that are used in order to work with the types of affect associated with pleasure, agency and assuredness. The author argues that against the usual informative pleasures of self-affirmation and a clockwork universe, Horror games configured against normative game vocabularies have the potential to create a more complex form of ‘pleasure’ that is both complex and transformational.

Item Type: Article
ISSN: 14704129
Subjects: Technology > Digital Works > Digital Games
Courses by Department: The Games Academy > Digital Games
Depositing User: Tanya Krzywinska
Date Deposited: 10 May 2017 09:48
Last Modified: 10 May 2017 09:48
URI: http://repository.falmouth.ac.uk/id/eprint/1862

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