Items where Subject is "Digital Games"
- Falmouth University Subject Areas (128)
- Technology (128)
- Digital Works (128)
- Digital Games (128)
- Digital Works (128)
- Technology (128)
Group by: Creators | Item Type
Number of items at this level: 126.
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Arachchilage, Nalin, Love, Steve and Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2012) Designing a Mobile Game to Teach Conceptual Knowledge of Avoiding 'Phishing Attacks'. International Journal for e-Learning Security, 2 (1). pp. 127-132. ISSN 2046-4568 |
Assuncao, Carina, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 and Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2023) Towards a Framework for Assessing the Mechanisms that Contribute to Prosocial and Antisocial Behaviour in Esports. In: Proceedings of the Workshop on Combating Toxicity, Hate, and Harassment in Online Games at the 2023 Foundations for Digital Games Conference, April 11, 2023, Lisbon, Portugal. (Submitted) |
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Baier, Hendrik, Sattaur, Adam, Powley, Edward J., Devlin, Sam, Rollason, Jeff and Cowling, Peter I. (2018) Emulating human play in a leading mobile card game. IEEE Transactions on Games, TBC. ISSN 2475-1510 (In Press) |
Barr, Matt, Murray, Lorraine, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Berry, Landon, de Wildt, Lars, Butt, Mahli-Ann, Ecenbarger, Charlie, Evans, Sarah and Dunne, Daniel (2016) Press On and Press Start: Navigating Postgraduate Research in Game Studies. In: Proceedings of the 1st Joint International Conference of the Digital Games Research Association and the Foundation for Digital Games, August 1, 2016 - August 6, 2016, Dundee, Scotland. (In Press) |
Barr, Matthew, Berry, Landon, Butt, Mahli-Ann, Dunne, Daniel, Ecenbarger, Charlie, Evans, Sarah, Murray, Lorraine, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 and de Wildt, Lars (2016) Editorial: Conflicts. [Journal] |
Barr, Matthew, Berry, Landon, Butt, Mahli-Ann, Dunne, Daniel, Ecenbarger, Charlie, Evans, Sarah, Murray, Lorraine, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 and de Wildt, Lars (2016) Editorial: Negotiating Gamer Identities. [Journal] |
Barrios-O'Neill, Danielle (2016) Chaotics and the post-digital in Ciarán Carson’s Exchange Place. Textual Practice, 29. pp. 1-18. ISSN 1470-1308 |
Barrios-O'Neill, Danielle (2015) Social networks and the energy landscape: Toward a dynamic communications model. In: Energy Landscapes: Perception, Planning, Participation, Power, September 16-18, 2015, Dresden, Germany. |
Barrios-O'Neill, Danielle (2019) Teaching Ciarán Carson: Classroom Approaches to the Postdigital, Conflict-Zone Text. Pedagogy, 19 (3). pp. 483-507. ISSN 1531-4200 |
Barrios-O'Neill, Danielle and Garcia Rangel, Sherezade ORCID: https://orcid.org/0000-0002-0166-690X (2019) Playing Plague: Disease Narrative and the Need for Innovative Bio-Ontological Games. Games and Culture, na. ISSN 1555-4120 (Submitted) Item availability may be restricted. |
Barrios-O'Neill, Danielle and Hook, Alan (2016) Future Energy Networks and the Role of Interactive Gaming as Simulation. Futures, 81. pp. 119-129. ISSN 0016-3287 |
Barrios-O'Neill, Danielle and Hook, Alan (2021) Invisible Belfast: Flat Ontologies and Remediations of the Post-Conflict City. Convergence: The International Journal of Research into New Media Technologies, 27 (1). pp. 212-228. ISSN 1748-7382 |
Barrios-O'Neill, Danielle and Hook, Alan (2012) Jumping through the layers: alternate reality games and literature. In: Using Games to Enhance Learning and Teaching: A Beginner’s Guide. Routledge, London, UK, pp. 178-190. ISBN 0415897726 Item availability may be restricted. |
Barrios-O'Neill, Danielle and Hook, Alan (2011) [in]visible belfast. [Exhibition] |
Barrios-O'Neill, Danielle and Schuitema, Geertje (2016) Online engagement for sustainable energy projects. Renewable and Sustainable Energy Reviews, 54. pp. 1611-1621. ISSN 1364-0321 |
Boduszek, Daniel, Debowska, Agata, Jones, Adele, Ma, Minhua ORCID: https://orcid.org/0000-0001-7451-546X, Smith, David, Willmott, Dominic, Jemmott, Ena and Da Breo, Hazel (2019) Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial. Computers in Human Behavior, 93. pp. 260-266. ISSN 0747-5632 |
Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2015) Adaptive Harmonics - Star Trek's Universe and Galaxy of Games. In: The Star Trek Universe: Franchising the Final Frontier. Chapter 12 . Rowman & Littlefield, Lanham, Maryland, USA, pp. 133-145. ISBN 978-1-4422-4985-1 |
Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2016) Book Review: Game Play by Paul Booth. Intensities, 1 (8). ISSN 1471-5031 |
Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2012) Game-Playing-Role. Doctoral thesis, Brunel University. |
Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2020) Rerolling Boardgames. Studies in Gaming . Mcfarland and Company, Jefferson, North Carolina. ISBN 978-1-4766-7079-9 Item availability may be restricted. |
Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2019) To Disney Infinity and Beyond - Star Wars Videogames Before and After the Lucasarts Acquisition. In: Disney’s Star wars: Forces of Production and Promotion. University of Iowa Press, Iowa, USA, pp. 123-135. ISBN 9781609386436 |
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Casas Roma, Joan and Arnedo-Moreno, Joan (2019) Categorizing Morality Systems Through the Lens of Fallout. In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, 6-10 August 2019, Kyoto. |
Casas Roma, Joan and Arnedo-Moreno, Joan (2019) From Games to Moral Agents: Towards a Model for Moral Actions. In: Artificial Intelligence Research and Development. Frontiers in Artificial Intelligence and Applications, 1 . IOS Press, Netherlands, pp. 19-28. ISBN 978-1-64368-015-6 |
Casas Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen and Saunders, Rob (2019) Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies. In: Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART. SciTePress Digital Library, Online, pp. 244-251. ISBN 978-989-758-350-6 |
Challenor, Jennifer and Ma, Minhua ORCID: https://orcid.org/0000-0001-7451-546X (2019) A Review of Augmented Reality Applications for History Education and Heritage Visualisation. Multimodal Technologies and Interaction, 3 (2). ISSN 2414-4088 |
Chapman, Kit ORCID: https://orcid.org/0000-0002-5945-0554 (2023) Vampire's Kiss source code. [Media] (In Press) Item availability may be restricted. |
Colton, Simon, Nelson, Mark, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Saunders, Rob, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) A Parameter-Space Design Methodology for Casual Creators. In: International Conference on Computational Creativity, 25-29 Jun 2018, Salamanca, Spain. Item availability may be restricted. |
Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen and Cook, Michael (2016) Towards a computational reading of emergence in experimental game design. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France. |
Comley, Stephanie (2020) Games-based Techniques and Collaborative Learning Between Arts Students in Higher Education. Doctoral thesis, University of the Arts London, Falmouth University. |
Cowling, Peter I, Devlin, Sam, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Whitehouse, Daniel and Rollason, Jeff (2015) Player preference and style in a leading mobile card game. IEEE Transactions on Computational Intelligence and AI in Games, 7 (3). pp. 233-242. ISSN 1943-068X |
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Di Nicola, Sam ORCID: https://orcid.org/0000-0002-0940-2474, Assuncao, Carina ORCID: https://orcid.org/0000-0002-9860-6013 and Swettenham, Laura (2024) The Overrepresentation of Cisgender Men in Esports Research. International Journal of Esports, 1 (1). ISSN 2634-1069 |
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Ensslin, Astrid, Balteiro, Isabel and Finnegan, John ORCID: https://orcid.org/0000-0003-4902-4399 (2019) Bad language and Bro-up Cooperation in Co-sit gaming. In: Approaches to Videogame Discourse Lexis, Interaction, Textuality. Bloomsbury, UK. ISBN 9781501338465 |
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Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press) |
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) Rapid game jams with fluidic games: A user study & design methodology. Entertainment Computing, 27. pp. 1-9. ISSN 1875-9521 |
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HAMMADY, Ramy, Ma, Minhua ORCID: https://orcid.org/0000-0001-7451-546X and STRATHEARN, Carl (2020) Ambient Information Visualisation and Visitors' Technology Acceptance of Mixed Reality in Museums. Journal on Computing and Cultural Heritage, 13 (2). ISSN 1556-4673 Item availability may be restricted. |
Hook, Alan and Barrios-O'Neill, Danielle (2015) Future Energy Networks and the Role of Interactive Gaming as Simulation. In: Renewable Futures RIXC, 8-10 October, 2015, Riga, Latvia. |
Hook, Alan, Barrios-O'Neill, Danielle and Mairs Dyer, Jolene (2016) A Transmedia Topology of Making a Murderer. VIEW Journal of European Television History and Culture, 5 (10). ISSN 2213-0969 |
Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025 (2017) Force and Fire: Making Your Game More Metal. In: Game Developer's Conference (GDC), San Francisco. |
Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025 (2014) Game Magic: A Designer's Guide to Magic Systems in Theory and Practice. CRC Press/Taylor and Francis, Boca Raton, Florida, United States. ISBN 1138427756 Item availability may be restricted. |
Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025 (2012) "Howard's Law of Occult Game Design" (section) in 100 Principles of Game Design (book). In: 100 Principles of Game Design. New Riders, New York. ISBN 0321902491 |
Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025 (2012) Occult Game Design: An Initiation into Secrets and Mysteries. In: Game Developer's Conference (GDC) Online 2012, October 2012, Austin, TX, U.S.. |
Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025 (2015) "The Occult in Video Games: An Interview with Jeff Howard". Dark Discoveries, 1 (32). pp. 88-90. ISSN 9781942712558 |
Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025 (2009) Quests: Design, Theory, and History in Games and Narratives. AK Peters/CRC Press, Boca Raton, Florida, United States. ISBN 1138427942 Item availability may be restricted. |
Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025, Phillips, Tim ORCID: https://orcid.org/0000-0002-7762-9742, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 and Mitchell, Alexander (2023) Playful Tarot: Adaptations of Tarot In, Through, and Across Games. In: Proceedings of the 9th Biennial Conference of the European Society for the Study of Western Esotericism, June 26-28, 2023, Malmo, Sweden. |
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Johnson, Chris, McGill, Monica, Bouchard, Durell, Bradshaw, Michael K, Bucheli, Victor, Merkle, Laurence D, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Sweedyk, Z, Velàzquez-Iturbide, J. Àngel, Xiao, Zhiping and Zhang, Ming (2017) Game Development for Computer Science Education. In: Proceedings of the 21st ACM Annual Conference on Innovation and Technology in Computer Science Education, July 11, 2016 - July 13, 2016, Arequipa, Peru. |
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Kay, Madeleine and Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304 (2018) The effect of visualising NPC pathfinding on player exploration. In: Proceedings of Curiosity in Games workshop at the International Conference on the Foundations of Digital Games (FDG), 7-10 August 2018, Malmö, Sweden. (In Press) |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2008) Arachne v. Minerva: The Spinning out of long narrative in Buffy the Vampire Slayer and World of Warcraft. In: Third Person: authoring and exploring vast narratives. MIT Press, Cambridge, Massachusetts, USA. ISBN 9780262232630 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2006) Blood Scythes, Festivals, Quests and Backstories: World Creation and Rhetorics of Myth in World of Warcraft. Games and Culture, 1 (4). pp. 383-396. ISSN 1555-4139 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2014) Conspiracy Hermeneutics: The Secret World as Weird Tale. Well Played: a journal on video games, value and meaning, 3 (2). pp. 123-143. ISSN 2164-344X |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2023) Curses, Rites and Questionable Offerings. In: Folk Horror: New Global Pathways. Horror Studies . University of Wales Press, unknown. ISBN 9781786839794 (In Press) Item availability may be restricted. |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2014) Digital Games and the American Gothic: Investigating Gothic Game Grammar. In: A companion to American Gothic. Wiley-Blackwell, Oxford, pp. 503-516. ISBN 9780470671870 Item availability may be restricted. |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2019) “Everything is True”: Urban Gothic meets the Chthulucene in Multiplayer Online Game, The Secret World. |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2016) Formations of Player Agency and Gender in Gothic Video Games. In: Women and the Gothic: An Edinburgh Companion. Edinburgh Companions to the Gothic . Edinburgh University Press, Edinburgh University, pp. 214-227. ISBN 9780748699124 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2015) The Gamification of Gothic Coordinates. Revenant: Critical and Creative Studies of the Supernatural, 1 (1). pp. 58-78. ISSN 2397 8791 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2015) Gaming Horror’s horror: Representation, Regulation and Affect in Horror Videogames. Journal of Visual Culture, The Design and Componentry of Horror (14(3)). pp. 293-297. ISSN 14704129 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2017) Gothic American Gaming. In: Cambridge Companion to the American Gothic. Cambridge University Press, Cambridge, pp. 229-242. ISBN https://doi.org/10.1017/9781316337998 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2009) Movie-games and Game-movies: Towards an aesthetics of transmediality. In: Film Theory and Contemporary Hollywood Movies. Routledge/AFI, New York, USA. ISBN 978-0415962629 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2018) Playing the Intercorporeal: Frankenstein's Legacy for Games. In: Global Frankenstein. Studies in Global Science Fiction . Palgrave Macmillian UK, London, pp. 283-300. ISBN 9783319781419 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2012) The Strange Case of the Misappearance of Sex in Videogames. In: Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer, Heidelberg, Germany. ISBN 978-94-007-2777-9 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2013) Transmedial Aesthetics: Where form and content meet - Film and Videogames. In: Content and Representation. International Companions to Media Studies . Blackwell-Wiley, Oxford, UK. ISBN 978-1405193566 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Macmillian UK, London, pp. 192-201. ISBN 9781137430328 (online) 9781349577019 (print) |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Handbooks . Palgrave Macmillan, London, UK, pp. 192-201. ISBN 9781349577019 Item availability may be restricted. |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2015) Online Games and Genre. In: International Encyclopedia of Digital Communication and Society. John Wiley & Sons/Blackwell, Oxford. ISBN 978-1-118-29074-3 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and King, Geoff (2005) Tomb Raiders and Space Invaders: Video Games in the 21st Century. I B Tauris, unknown. ISBN 978-1850438144 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Ma, Eunice ORCID: https://orcid.org/0000-0001-7451-546X, Belinskiy, Anton and Bhui, Kamaldeep (2023) Coziness in Games: Second Homes, Audiences and Aesthetics. Games and Culture. ISSN 1555-4120 (Submitted) Item availability may be restricted. |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Phillips, Tim ORCID: https://orcid.org/0000-0002-7762-9742, Parker, Alcwyn ORCID: https://orcid.org/0000-0002-2374-1229 and Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2020) From Immersion’s Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts. ACM Journal on Computing and Cultural Heritage, 13 (4). ISSN 1556-4673 |
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Liapis, Antonios, Yannakakis, Georgios N., Nelson, Mark, Preuss, Mike and Bidarra, Rafael (2018) Orchestrating Game Generation. IEEE Transactions on Games, 11 (1). pp. 48-68. ISSN 2475-1510 |
Loydell, Rupert ORCID: https://orcid.org/0000-0003-2730-8489, Lilwall, Amy ORCID: https://orcid.org/0000-0003-0899-4487 and Murray, Eoin ORCID: https://orcid.org/0000-0002-9992-5390 (2023) Appetite for Sky. Text, 27 (2). ISSN 1327-9556 |
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Ma, Minhua Eunice ORCID: https://orcid.org/0000-0001-7451-546X, Zhejun, Liu, Yunshui, Jin and Jiachen, Li (2022) A Comparison of Immersive and Non-immersive VR for the Education of Filmmaking. International Journal of Human–Computer Interaction, 38 (12). ISSN N/A |
McDonald, Brian ORCID: https://orcid.org/0000-0002-0611-6499 and Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2024) Perceived Foolishness: How Does the Saltybet Community Construct AI vs AI Spectatorship? Games and Culture. ISSN 1555-4139 |
McDonald, Brian ORCID: https://orcid.org/0000-0002-0611-6499, Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Phillips, Tim ORCID: https://orcid.org/0000-0002-7762-9742, Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025, Speakman, John, Mitchell, Alexander, Parker, Alcwyn ORCID: https://orcid.org/0000-0002-2374-1229 and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2022) The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision. In: Foundation of Digital Games 2022, Athens, Greece. |
McDonald, Brian ORCID: https://orcid.org/0000-0002-0611-6499 and Law, Robert (2014) Game Jams: How can they influence Software Development Curricula? In: Foundation of Digital Games 2015, June 22nd - June 25th 2015, Pacific Grove, CA, USA. |
McDonald, Brian ORCID: https://orcid.org/0000-0002-0611-6499 and Moffat, David (2016) Using Sentiment Analysis to track reaction to the Global Game Jam Theme published in Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. In: GJH&GC '16, March 13 2016, San Francisco, CA, USA. ACM, USA, pp. 50-53. ISBN 978-1-4503-4083-0 |
McGill, Monica, Johnson, Chris, Atlas, James, Bouchard, Durell, Merkle, Larry, Messom, Chris, Pollock, Ian and Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2017) Game Development for Computer Science Education (Extended Abstract). In: Proceedings of the 22nd Annual ACM Conference on Innovation and Technology in Computer Science Education, 3-5 July 2017, Bologna, Italy. (Unpublished) |
McGill, Monica, Johnson, Chris, Atlas, James, Bouchard, Durell, Messom, Chris, Pollock, Ian and Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2017) If Memory Serves: Towards Designing and Evaluating a Game for Teaching Pointers to Undergraduate Students. In: Proceedings of the Working Group Reports from the 2017 ACM Conference on Innovation and Technology in Computer Science Education, July 03 - 05, Bologna, Italy. (In Press) |
Mitchell, Alexander ORCID: https://orcid.org/0000-0001-5630-2620, Greer, Terry ORCID: https://orcid.org/0000-0002-8510-1577, New, Warwick ORCID: https://orcid.org/0000-0002-0790-266X, Walton-Rivers, Joseph ORCID: https://orcid.org/0000-0002-3406-0584, Watkins, Matt ORCID: https://orcid.org/0000-0003-4196-2276, Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 and Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2021) Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects. In: United Kingdom and Ireland Computing Education Research Conference, September 2 - 3, 2021, Glasgow, United Kingdom. (In Press) |
Mitchell, Alexander, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Walton-Rivers, Joseph, Watkins, Matt, New, Warwick and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2022) An Exploratory Analysis of Student Experiences with Peer Evaluation in Group Game Development Projects. In: Proceedings of the 2022 United Kingdom and Ireland Computing Education Research Conference, September 1-2, 2022, Dublin, Ireland. |
Murray, Eoin ORCID: https://orcid.org/0000-0002-9992-5390 (2024) Subnautica: The undersea comfort game. Journal of Gaming & Virtual Worlds, 15 (3). pp. 311-319. ISSN 1757-1928 Item availability may be restricted. |
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Nelson, Mark (2017) Investigating Vanilla MCTS Scaling on the GVG-AI Game Corpus. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. p. 1. ISSN 2325-4289 |
Nelson, Mark (2016) The Tapper videogame patent as a series of close readings. Proceedings of the 1st International Joint Conference of DiGRA and FDG, 13 (1). pp. 1-13. ISSN 2342-9666 Item availability may be restricted. |
Nelson, Mark, Gaudl, Swen, Colton, Simon and Deterding, Sebastian (2018) Curious Users of Casual Creators. In: Workshop on Curiosity in Games at Foundations of Digital Games 2018, 10 Aug 2018, Malmö, Sweden. |
Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Design Methods for Democratising Mobile Game Design. In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands. |
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Olsen, David and Nelson, Mark (2017) The Narrative Logic of Rube Goldberg Machines. Proceedings of the 10th International Conference on Interactive Digital Storytelling, 10690. pp. 104-116. ISSN 0302-9743 |
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Perez, Diego, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Whitehouse, Daniel, Rohlfshagen, Philipp, Samothrakis, Spyridon, Cowling, Peter I and Lucas, Simon M (2014) Solving the Physical Travelling Salesman Problem: tree search and macro-actions. IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). pp. 31-45. ISSN 1943-068X |
Potanin, Robyn-Ann (2016) Hairpins and Cockpits: Developer Behaviours Driving Game Concept Production. Doctoral thesis, University of the Arts London and Falmouth University. Item availability may be restricted. |
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304 (2018) Towards immersive 3D visualisations of game AI algorithms. In: Proceedings of Symposium on AI, Games & Virtual Reality, AISB Convention, Liverpool, UK. |
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Cowling, Peter I and Whitehouse, Daniel (2014) Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information. Artificial Intelligence, 217 (Dec). pp. 92-116. ISSN 0004-3702 |
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Cowling, Peter I. and Whitehouse, Daniel (2018) Memory Bounded Monte Carlo Tree Search. In: 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'17), 5-9 October 2017, Snowbird, Utah, USA. |
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Nelson, Mark, Saunders, Rob and Cook, Michael (2016) Automated tweaking of levels for casual creation of mobile games. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France. |
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Saunders, Rob and Nelson, Mark J. (2017) Semi-automated level design via auto-playtesting for handheld casual game creation. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. pp. 1-8. ISSN 2325-4289 |
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Tecza, Adrienne, Noble, Howard and Law, Richard (2016) Shallow Seas. [Device or Product] |
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Ray, Emma, Ma, Eunice ORCID: https://orcid.org/0000-0001-7451-546X, Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Pavarini, Gabriela, Hugh-Jones, Siobhan, Mankee-Williams, Anna ORCID: https://orcid.org/0000-0002-0829-8441, Belinskiy, Anton and Bhui, Kamaldeep (2023) Typologies and Features of Play in Mobile Games for Mental Wellbeing. Simulation and Gaming. ISSN 1046-8781 |
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Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2016) Games and Game Jams: An Employability-First Approach to Educating Programmers. In: Inspire to Succeed: Transforming Teaching and Learning in STEM (HEA), 28-29 January 2016, Nottingham, UK. |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2012) A Monument to the Player: Preserving a Landscape of Socio-Cultural Capital in the Transitional MMORPG. New Review of Hypermedia and Multimedia, 18 (4). pp. 295-320. ISSN 1361-4568 |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2013) Projective Identity and Procedural Rhetoric in Educational Multimedia: Towards the Enrichment of Programming Self-Concept and Growth Mindset with Fantasy Role-Play. In: Proceedings of the 21st ACM International Conference on Multimedia, October 21-25, 2013, Barcelona, Spain. |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2015) Self-Beliefs in the Introductory Programming Lab and Games-based Fantasy Role-Play. Doctoral thesis, Brunel University. |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2012) Vocalnayno: Designing a Game-Based Intervention to Support Reading Development in Primary Schools. In: Proceedings of the 6th European Conference on Games-Based Learning, October 4-5, 2012, Cork, Ireland. |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 and Ghinea, Gheorghita (2013) Integrating Fantasy Role-Play into the Programming Lab: Exploring the 'Projective Identity' Hypothesis. In: Proceeding of the 44th ACM Technical Symposium on Computer Science Education, March 6-9, 2013, Denver, CO, USA. |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 and Ghinea, Gheorghita (2013) Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice at the Global Games Jam. In: Proceedings of the Inaugural Workshop on the Global Games Jam, May 14, 2013, Chania, Crete. |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Ghinea, Gheorghita and Arachchilage, Nalin (2014) Assessing the Role of Conceptual Knowledge in an Anti-Phishing Educational Game. In: Proceedings of the 14th IEEE International Conference on Advanced Learning Technologies, July 7-10, 2014, Athens, Greece. |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Ghinea, Gheorghita and Hamilton, Ian (2014) Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation. In: Proceedings of the 2014 IEEE Frontiers in Education Conference, October 22-25, 2014, Madrid, Spain. |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Spyridonis, Fotios and Ghinea, Gheorghita (2015) Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers. In: Proceedings of the 17th International Conference on Human-Computer Interaction, August 2-7, 2015, Los Angeles, CA, USA. |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679, Besombes, Nicolas, Connolly, Cornelia, Gawrysiak, Joey, Halevi, Tzipora, Jenny, Seth, Miljanovic, Michael, Stange, Melissa, Taipalus, Toni and Williams, J. Patrick (2021) Foundations for Esports Curricula in Higher Education. In: Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education. Association for Computing Machinery, New York, NY, USA, pp. 27-55. ISBN 978-1-4503-9202-0 Item availability may be restricted. |
Scott, Michael James ORCID: https://orcid.org/0000-0002-6803-1490, Parker, Alcwyn ORCID: https://orcid.org/0000-0002-2374-1229, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Saunders, Rob, Lee, Jenny, Herring, Phoebe, Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 and Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2018) Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum. In: Proceedings of the 32nd BCS Human Computer Interaction Conference, 2-6 July, 2018, Belfast, NI. |
Shaker, Noor, Togelius, Julian and Nelson, Mark (2016) Procedural Content Generation in Games. Computational Synthesis and Creative Systems . Springer, USA. ISBN 9783319427140 |
Shapiro, Angela, McDonald, Brian ORCID: https://orcid.org/0000-0002-0611-6499 and Johnston, Aidan (2014) Gathering the voices : disseminating the message of the Holocaust for the digital generation by applying an interdisciplinary approach. Social Sciences, Special Issue, New Media and Social Learning, 3 (3). pp. 499-513. ISSN 2076-0760 |
Shaprio, Angela, McDonald, Brian ORCID: https://orcid.org/0000-0002-0611-6499 and Johnson, Aidan (2013) Gathering the Voices: Disseminating the Message of the Holocaust for the Digital Generation. In: European Conference on e-Learning;, Nice, France. Item not available from this repository. |
Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2018) Approaches to Game Fiction Derived from Musicals and Pornography. MDPI Arts Journal, 7 (3). ISSN 2076-0752 |
Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2019) Approaching the Analysis of the Spectatorship of AI in Saltybet.com. In: AISB, Falmouth, UK. (Submitted) |
Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2015) How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations? Well-Played Journal, 3 (2). pp. 187-206. ISSN 2164-3458 |
Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2017) Ludic Dysnarrativa : How Can Fictional Inconsistency in Games be Reduced? Doctoral thesis, University of the Arts London in collaboration with Falmouth University. |
Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2019) The Story of Bonehead Merkle: Appraising the Fictional Component of Sports. Well-Played, 8 (3). pp. 151-172. ISSN 2164-3458 |
Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679, Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Wilbraham, Che and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2023) Tandem Analysis and Other Methodologies Inspired by Interdisciplinary Approaches. In: Nordic DiGRA 2023, 27-28 April 2023, Uppsala, Sweden. (Submitted) Item availability may be restricted. |
Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679, Rubino, Giovanni, Lelievre, Edwige and Phillips, Tim (2020) Virtual gardening: Identifying problems and potential directions for ‘ecological awareness’ through soil management and plant recognition gaming. Journal of Environmental Media, 1 (2). pp. 185-207. ISSN 2632-2471 |
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Wearn, Nia and McDonald, Brian ORCID: https://orcid.org/0000-0002-0611-6499 (2016) Ethos of location and its implication to the motivators of Global Games Jam participants. In: Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, San Francisco, USA. |
Whittaker, Emma (2015) Inside the Snow Globe: Pragmatisms, belief and the ambiguous objectivity of the imaginary. Technoetic Arts: A Journal of Speculative Research, 13 (3). pp. 275-284. ISSN ISSN 1477965X |
Whittaker, Emma (2017) Transitions-Felt: William James, Locative Narrative and the Multi-Stable Field of Expanded Narrative. Doctoral thesis, University of Plymouth. |
Whittaker, Emma and Brocklehurst, James (2016) Locative Narrative: Creating Contexts for Supposition in Spatially Distributed Museums. In: National Archives Conference: Discovering Collections, Discovering Communities 2016, 10-12 October 2016, The Lowry, Salford. |
Whittaker, Emma and Brocklehurst, James (2013) The Lost Index: Landscape with Figures. [Artwork] |
Whittaker, Emma and Brocklehurst, James (2015) The Lost Index: NATMUS. [Media] |
Whittaker, Emma and Brocklehurst, James (2014) The Lost Index: The Turning. [Artwork] |
Whittaker, Emma and Brocklehurst, James (2014) Playing with Perception: Locative Narrative and Sonic Virtual Locations. In: Digital Research in the Humanities and Arts 2014, 31 August - 1 September 2014, University of Greenwich. |
Wood, Hannah (2017) Dynamic Syuzhets: Writing and Design Methods for Playable Stories. In: Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017. Lecture Notes in Computer Science, 10690 . Springer, Cham, Switzerland, pp. 24-37. ISBN 978-3-319-71027-3 Item availability may be restricted. |
Wood, Hannah, Parr, Dani, Helps, Alice, Landau, Julie, Jamieson, Dan, Morgan, Rob and Boyle, Grace (2019) Project Dinosaurs and Project Robots – current codenames. [Performance] |