Dangerous Agencies: Norns, Games and Aesthetics of Emergence.

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn

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Abstract / Summary

Working with watercolour and a reductive process, alongside a meditative approach, allows images to emerge and new affordances to manifest. The emphasis of my Norns paintings then is on my attention to what is happening, rather than a planned image-making exercise. This opens out space for the unexpected and for that which comes from the place of the Other. This seemed the most suitable technique to give figuration to those indeterminant yet embodied Norns with their ambiguous relation to Fate. I was endlessly surprised during the process: figures took shape out of the swirl of water and pigment. The making process itself therefore carried something dangerous, an experience of letting go and allowing the determining forces of the materials and process take over. In contrast to the clockmaker approach necessary within game development, where even the random is planned, painting allows for a practice grounded in emergence and which can embrace indeterminacy for aesthetic means. As Diane Purkiss writes of the Norns in Macbeth, ‘The witch-figure can stand for nothing concrete, but must evoke the disorder of the play’s notion of order by indeterminacy.’ (1996,211).

Item Type: Article
ISSN: no Issn
Subjects: Technology > Digital Works > Digital Games
Courses by Department: The Games Academy > Digital Games
Depositing User: Tanya Krzywinska
Date Deposited: 20 Mar 2017 11:36
Last Modified: 11 Nov 2022 16:31
URI: https://repository.falmouth.ac.uk/id/eprint/2475


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