Gamika: Art Based Game Design

Perez Ferrer, Blanca, Colton, Simon, Powley, Edward ORCID logoORCID:, Krzywinska, Tanya ORCID logoORCID:, Geelhoed, Erik ORCID logoORCID: and Cook, Michael (2016) Gamika: Art Based Game Design. Art/Games, Beginnings (1). pp. 18-24.

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Abstract / Summary

Recent technological advances have enabled large numbers of people to express themselves creatively, who perhaps would not have been able to do so previously. With the proliferation of so–called casual creator software applications (Compton and Mateas, 2015) that allow easy construction and dissemination of artefacts such as musical compositions, stories and visual artworks, we have entered what could be termed an era of mass creation, perhaps starting with the Web 2.0 movement. A particular subset of casual creator apps of interest here are those which operate on a hand-held device, such as a phone or a tablet, i.e., where production takes place on the same device as consumption. Videogame design has been somewhat left behind in this respect. While there are a number of platforms such as Scratch (Resnick et. al 2009), GameMaker: Studio (, Construct 2 ( and Technobabble ( game-maker), which enable relatively easy game design, there are very few apps for hand-held devices where games can be created in situ on the target device, with Createrria 2 (createrria. com, described below) being a notable exception. This is the context into which we introduce the Gamika iPhone app for in-device game creation, which will be released onto the Apple App store in the coming months. Games produced by Gamika have at their base pieces of decorative art and user-made drawings.

Item Type: Article
Subjects: Computer Science, Information & General Works
Courses by Department: The Games Academy > Digital Games
Depositing User: Simon Colton
Date Deposited: 27 Jun 2017 11:25
Last Modified: 11 Nov 2022 16:30


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