Mixed-Initiative Approaches to On-Device Mobile Game Design

Nelson, Mark and Colton, Simon and Powley, Edward and Gaudl, Swen and Ivey, Peter and Saunders, Rob and Perez Ferrer, Blanca and Cook, Michael (2016) Mixed-Initiative Approaches to On-Device Mobile Game Design. In: To appear in the proceedings of the Mixed Initiative Creative Interfaces workshop at CHI, USA.

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Abstract / Summary

Playing casual games is a wildly popular activity on smartphones. However, designing casual games is done by a smaller group of people, usually on desktop com-puters, using professional development tools. Our goal is to bring these activities closer together, in terms of who does them and how they do them. Our Gamika Technology platform is a 2D physics-based mobile game design environment. It comprises a 284- dimensional parametric design space, and poses mobile game design as the problem of navigating this space. We have built three mobile apps thus far to experiment with on-device, mixed-initiative navigation of the Gamika design space and some of its subspaces. We describe these apps here in terms of the initiatives that go into making a game with them, and how these are split between people and underlying AI software. Our overall goal is to democratise game design, so that an- yone and everyone can make casual games directly on their mobile phones or tablets.

Item Type: Conference or Workshop Item (Paper)
Subjects: Computer Science, Information & General Works
Courses by Department: The Games Academy > Digital Games
Depositing User: Simon Colton
Date Deposited: 26 Jun 2017 15:30
Last Modified: 26 Jun 2017 15:30
URI: http://repository.falmouth.ac.uk/id/eprint/2568

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