Rapid game jams with fluidic games: A user study & design methodology

Gaudl, Swen and Nelson, Mark and Colton, Simon and Saunders, Rob and Powley, Edward and Perez Ferrer, Blanca and Ivey, Peter and Cook, Michael (2018) Rapid game jams with fluidic games: A user study & design methodology. Entertainment Computing, 27. pp. 1-9. ISSN 1875-9521

[img] Text
RapidGameJams_EntCom18.pdf - Accepted Version
Restricted to Repository staff only until 8 March 2020.
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (3MB)
Official URL: https://doi.org/10.1016/j.entcom.2018.02.007

Abstract / Summary

We introduce rapid game jams, a style of game jam that takes only 1–2 h and is focused on design experimentation rather than on programming and technical implementation. To support that kind of rapid game-design experimentation, we have designed a class of games that we call fluidic games. These are mobile games in which the game mechanics and other aspects of the games are editable on the fly, directly on the device, allowing for frequent play/design context shifts. We have conducted four rapid game jams with 105 participants from a local Girlguiding organisation, in order to gain real-world experience with this concept. We analyse results from a survey instrument completed by 69 participants in two of these rapid game jams. In order to guide future work in addressing questions left open by this study, we did a qualitative analysis of the designed games to gain additional insights into participants’ design practice.

Item Type: Article
ISSN: 1875-9521
Subjects: Technology > Digital Works > Apps
Technology > Digital Works > Digital Games
Courses by Department: The Games Academy > Computing for Games
Depositing User: Mark Nelson
Date Deposited: 27 Mar 2018 09:29
Last Modified: 27 Mar 2018 09:29
URI: http://repository.falmouth.ac.uk/id/eprint/2834

Actions

View Item View Item (login required)