Towards immersive 3D visualisations of game AI algorithms

Powley, Edward (2018) Towards immersive 3D visualisations of game AI algorithms. In: Proceedings of Symposium on AI, Games & Virtual Reality, AISB Convention, Liverpool, UK.

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Abstract / Summary

We propose, as a promising future direction of research and development, the use of immersive technologies (particularly Virtual Reality (VR)) to visualise the operation of game AI algorithms. This has obvious applications when developing AI agents for VR experiences, but the affordances of VR may also provide wider insights and more generally applicable tools.

Item Type: Conference or Workshop Item (Paper)
Subjects: Computer Science, Information & General Works
Technology > Digital Works > Digital Games
Courses by Department: The Games Academy > Computing for Games
Depositing User: Edward Powley
Date Deposited: 22 May 2018 09:47
Last Modified: 22 May 2018 09:47
URI: http://repository.falmouth.ac.uk/id/eprint/2873

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