Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust

Jin, Yunshui, Ma, Minhua ORCID logoORCID: https://orcid.org/0000-0001-7451-546X and Li, Yun (2020) Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust. In: Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications. Part of the Lecture Notes in Computer Science book series (LNCS, volume 12191) . Springer, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II, pp. 249-269. ISBN 9783642407895

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Abstract / Summary

In this research, the author descripted new narrative media known as Immersive Augmented Reality Environment (IARE) with HoloLens. Aarseth’s narrative model [17] and all available input design in IARE were reviewed and summarised. Based on these findings, The AR Journey, a HoloLens app aiming at interactive narrative for moral education purpose, was developed and assessed. Qualitative methods of interview and observation were used and the results were analysed. In general, narrative in IARE were proved to be valid for moral educa-tion purpose, and findings including valid narrative structure, input model, design guidelines were revealed.

Item Type: Book Section
ISBN: 9783642407895
Subjects: Computer Science, Information & General Works
Courses by Department: The Games Academy > Computing for Games
Depositing User: Rebecca Takeda-Frost
Date Deposited: 08 Oct 2021 08:32
Last Modified: 08 Oct 2021 08:32
URI: http://repository.falmouth.ac.uk/id/eprint/4407

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