The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision

McDonald, Brian ORCID logoORCID: https://orcid.org/0000-0002-0611-6499, Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144, Phillips, Tim ORCID logoORCID: https://orcid.org/0000-0002-7762-9742, Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025, Speakman, John, Mitchell, Alexander, Parker, Alcwyn ORCID logoORCID: https://orcid.org/0000-0002-2374-1229 and Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2022) The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision. In: Foundation of Digital Games 2022, Athens, Greece.

[thumbnail of howard2022kerdroya.pdf]
Preview
Text
howard2022kerdroya.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial.

Download (607kB) | Preview
Official URL: https://dl.acm.org/doi/abs/10.1145/3555858.3563277

Abstract / Summary

In this paper, the authors explore the development process for Tregeagle’s Kerdroya, an augmented reality app designed to immerse
players in the exploration of a real physical labyrinth on Bodmin Moor. The authors discuss the lineage of this game in previous projects
from Falmouth University and WAVE, contextualizing Kerdroya within a larger set of themes involving co-creation and educational game
design. The authors further unpack Kerdroya’s complex design and development process, situating it within the context of debates
surrounding collaborative authorship, co-design, and co-creativity. The authors then explore the specific design and development process
of Kerdroya with emphasis on the strengths and weaknesses associated with collaboratively developing an experimental app whose
aesthetic sensibilities run counter to many of the assumptions of commercial apps regarding usability and polish. The authors conclude
that the financial and time constraints of the process allowed them to make a virtue of necessity, finding opportunities for avant-garde
creativity amid scarce resources and limited time.

Item Type: Conference or Workshop Item (Paper)
Subjects: Technology > Digital Works > Digital Games
Courses by Department: The Games Academy > Digital Games
Related URLs:
Depositing User: Brian McDonald
Date Deposited: 07 Mar 2023 16:33
Last Modified: 07 Mar 2023 16:36
URI: https://repository.falmouth.ac.uk/id/eprint/4865

Actions

View Item View Item (login required)