Items where Author is "Nelson, Mark"

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Number of items: 18.

Article

Liapis, Antonios, Yannakakis, Georgios N., Nelson, Mark, Preuss, Mike and Bidarra, Rafael (2018) Orchestrating Game Generation. IEEE Transactions on Games, TBD. ISSN 2475-1510 (In Press)
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Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) Rapid game jams with fluidic games: A user study & design methodology. Entertainment Computing, 27. pp. 1-9. ISSN 1875-9521 Item availability may be restricted.
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Olsen, David and Nelson, Mark (2017) The Narrative Logic of Rube Goldberg Machines. Proceedings of the 10th International Conference on Interactive Digital Storytelling, 10690. pp. 104-116. ISSN 0302-9743
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Nelson, Mark (2017) Investigating Vanilla MCTS Scaling on the GVG-AI Game Corpus. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. ISSN 2325-4289
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Powley, Edward, Gaudl, Swen, Colton, Simon, Saunders, Rob and Nelson, Mark J. (2017) Semi-automated level design via auto-playtesting for handheld casual game creation. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. ISSN 2325-4289
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Nelson, Mark (2016) The Tapper videogame patent as a series of close readings. Proceedings of the 1st International Joint Conference of DiGRA and FDG, 13. ISSN 2342-9666 Item availability may be restricted.
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Conference or Workshop Item

Casas Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen and Saunders, Rob (2019) Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies. In: International Conference on Agents and Artificial Intelligence, 19-21 February 2019, Prague, Czech Republic. (In Press)
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Nelson, Mark, Gaudl, Swen, Colton, Simon and Deterding, Sebastian (2018) Curious Users of Casual Creators. In: Workshop on Curiosity in Games at Foundations of Digital Games 2018, 10 Aug 2018, Malmö, Sweden.
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Colton, Simon, Nelson, Mark, Powley, Edward, Gaudl, Swen, Saunders, Rob, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) A Parameter-Space Design Methodology for Casual Creators. In: International Conference on Computational Creativity, 25-29 Jun 2018, Salamanca, Spain. (In Press)
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Huang, Anna, Chen, Sherol, Nelson, Mark and Eck, Douglas (2018) Towards Mixed-Initiative Generation of Multi-Channel Sequential Structure. In: International Conference on Learning Representations, 30 Apr - 3 May 2018, Vancouver, Canada.
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Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Design Methods for Democratising Mobile Game Design. In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands.
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Ryan, James and Nelson, Mark (2017) 1st Workshop on the History of Expressive Systems. In: International Conference on Interactive Digital Storytelling, 14-17 Nov 2017, Funchal, Portugal. (In Press)
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Nelson, Mark, Gaudl, Swen, Colton, Simon, Powley, Edward, Perez Ferrer, Blanca, Saunders, Rob, Ivey, Peter and Cook, Michael (2017) Fluidic Games in Cultural Contexts. In: International Conference on Computational Creativity, Georgia Tech, USA.
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Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press)
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Powley, Edward, Gaudl, Swen, Colton, Simon, Nelson, Mark, Saunders, Rob and Cook, Michael (2016) Automated tweaking of levels for casual creation of mobile games. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
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Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward, Gaudl, Swen and Cook, Michael (2016) Towards a computational reading of emergence in experimental game design. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
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Nelson, Mark, Colton, Simon, Powley, Edward, Gaudl, Swen, Ivey, Peter, Saunders, Rob, Perez Ferrer, Blanca and Cook, Michael (2016) Mixed-Initiative Approaches to On-Device Mobile Game Design. In: To appear in the proceedings of the Mixed Initiative Creative Interfaces workshop at CHI, USA.
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Book

Shaker, Noor, Togelius, Julian and Nelson, Mark (2016) Procedural Content Generation in Games. Computational Synthesis and Creative Systems . Springer, USA. ISBN 9783319427140

This list was generated on Thu Mar 21 01:19:51 2019 GMT.