Olsen, David and Nelson, Mark (2017) The Narrative Logic of Rube Goldberg Machines. Proceedings of the 10th International Conference on Interactive Digital Storytelling, 10690. pp. 104-116. ISSN 0302-9743
Preview  | 
            
              
Text
 RubeGoldberg_ICIDS17.pdf - Accepted Version Available under License Creative Commons Attribution Non-commercial. Download (639kB) | Preview  | 
          
Abstract / Summary
Rube Goldberg's cartoons famously depict absurd, unreasonably complex machines invented by Professor Lucifer G. Butts to carry out simple tasks. Rube Goldberg machine has now become a byword for overly complicated machinery or bureaucracy of any kind. The specific structure of Goldberg's original cartoons, however, is quite interesting. Beyond simply being complex, his machines are based on a particular repertoire of objects used in stereotypical, coincidental, and comical ways, exhibiting almost as much of a narrative logic as a mechanical logic. In this paper, we analyze the structure of these cartoon machines' construction, with a view towards being able to generate them using a planning formalization of this analysis.
| Item Type: | Article | 
|---|---|
| Identification Number: | 10.1007/978-3-319-71027-3_9 | 
| ISSN: | 0302-9743 | 
| Subjects: | Computing & Data Science Computing & Data Science > Game Design  | 
        
| Department: | Games Academy | 
| Depositing User: | Mark Nelson | 
| Date Deposited: | 27 Nov 2017 12:02 | 
| Last Modified: | 18 Nov 2024 14:24 | 
| URI: | https://repository.falmouth.ac.uk/id/eprint/2749 | 
![]()  | 
        View Record (staff only) | 
          
 Tools
 Tools