Olsen, David and Nelson, Mark (2017) The Narrative Logic of Rube Goldberg Machines. Proceedings of the 10th International Conference on Interactive Digital Storytelling, 10690. pp. 104-116. ISSN 0302-9743
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Abstract / Summary
Rube Goldberg's cartoons famously depict absurd, unreasonably complex machines invented by Professor Lucifer G. Butts to carry out simple tasks. Rube Goldberg machine has now become a byword for overly complicated machinery or bureaucracy of any kind. The specific structure of Goldberg's original cartoons, however, is quite interesting. Beyond simply being complex, his machines are based on a particular repertoire of objects used in stereotypical, coincidental, and comical ways, exhibiting almost as much of a narrative logic as a mechanical logic. In this paper, we analyze the structure of these cartoon machines' construction, with a view towards being able to generate them using a planning formalization of this analysis.
Item Type: | Article |
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Identification Number: | 10.1007/978-3-319-71027-3_9 |
ISSN: | 0302-9743 |
Subjects: | Computing & Data Science Computing & Data Science > Game Design |
Courses by Department: | The Games Academy |
Depositing User: | Mark Nelson |
Date Deposited: | 27 Nov 2017 12:02 |
Last Modified: | 18 Nov 2024 14:24 |
URI: | https://repository.falmouth.ac.uk/id/eprint/2749 |
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