Shapiro, Angela, McDonald, Brian ORCID: https://orcid.org/0000-0002-0611-6499 and Johnston, Aidan (2014) Gathering the voices : disseminating the message of the Holocaust for the digital generation by applying an interdisciplinary approach. Social Sciences, Special Issue, New Media and Social Learning, 3 (3). pp. 499-513. ISSN 2076-0760
Preview |
Text
Shapiro_McDonald_Johnston_SS_2014_gathering_the_voices.pdf - Published Version Available under License Creative Commons Attribution. Download (1MB) | Preview |
Abstract / Summary
The aim of the Gathering the Voices project is to gather testimonies from Holocaust survivors who have made their home in Scotland and to make these testimonies available on the World Wide Web. The project commenced in 2012, and a key outcome of the project is to educate current and future generations about the resilience of these survivors. Volunteers from the Jewish community are collaborating with staff and undergraduate students in Glasgow Caledonian University in developing innovative approaches to engage with school children. These multimedia approaches are essential, as future generations will be unable to interact in person with Holocaust survivors. By students being active participants in the project, they will learn more about the Holocaust and recognize the relevance of these testimonies in today’s society. Although some of the survivors have been interviewed about their journeys in fleeing from the Nazi atrocities, for all of the interviewees, this is the first time that they have been asked about their lives once they arrived in the United Kingdom. The interviews have also focused on citizenship and integration into society. The project is not yet completed, and an evaluation will be taking place to measure the effectiveness of the project in communicating its message to the public
Item Type: | Article |
---|---|
Additional Information: | REF2020 - Role Statement This paper examines the role of digital technology in communicating the story of Holocaust survivors to future generation. Brian McDonald's role in this paper/project was to facilitate the design and development of Serious Games which are based on the testimoney of the survivors. This resulted in a Game Jam which was organised and hosted by Brian McDonald at Glasgow Caledonian University. The themes of the Game Jam where based on the testimony of the survivors, several games were created during the Jam with three of these being selected by the project to go forward for future development. In addition to the Game Jam intervention mentioned above, Brian McDonald had responbility for preparing the manuscript. Notability, secions, 4. The Role of Serious Games in Education and 7. Engaging Students by Creating Digital Artefacts within their Disciplines: The Game Jam. Brian McDonald was responsible for reviewing and editing the conclusion of the paper. |
ISSN: | 2076-0760 |
Subjects: | Computing & Data Science Education Computing & Data Science > Game Design |
Courses by Department: | The Games Academy |
Depositing User: | Brian McDonald |
Date Deposited: | 18 Oct 2019 10:59 |
Last Modified: | 18 Nov 2024 14:25 |
URI: | https://repository.falmouth.ac.uk/id/eprint/3014 |
View Record (staff only) |