Fallout: London

A welcome return to traditional game development values

Greer, Terry ORCID logoORCID: https://orcid.org/0000-0002-8510-1577 (2025) Fallout: London. Well Played, 14 (1). pp. 67-96. ISSN 2164-344X

[thumbnail of A chapter from : For the Love of Games Volume 14 Number 1  This issue of the Well Played Journal is a companion to the book, Well Played: For the Love of Games.]
Preview
Text (A chapter from : For the Love of Games Volume 14 Number 1 This issue of the Well Played Journal is a companion to the book, Well Played: For the Love of Games.)
Well-Played-V14-N1-Fallout London Chapter TerryGreer.pdf - Published Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (4MB) | Preview

Abstract / Summary

INTRO:
On December 28th 2024, Mark Warren, a Senior Staff Writer for vg247.com, a website established in 2008 for discussingall things videogames, wrote an article entitled “Sure,gaming in 2024 had some killer underrated gems, but it was really theyear of the mod”. The online article is a short light overview of the year in which he reflects on the past year and considers the best games of the year. This year, however, he had little to say about mainstream and AAA (tripleA) games, largely down to the dire state of the current industry. Instead, he contents himself with identifying a few interesting indiegames, noting that some of the best experiences of the past year havetended to be game ‘mods’, and that this year those mods took “...a bigstep forward”. The step forward to which he refers is that mods are(again) becoming increasingly mainstream, often supported by theoriginal game’s developer itself, and that some are so detailed andambitious that they are effectively complete brand-new games.In his article Warren particularly singles out for praise a mod of Fallout 4 known as Fallout: London (Team FOLON 2024)
Having played Fallout London extensively I consider it to be arguably one of themost important game mods ever created, for reasons that include: vision, organisation, and sheer scope. Other reasons hark back to why many people become game developers or decide to study games in the first place, while some have echoes from the very dawn of the industryitself.

Item Type: Article
Identification Number: 10.17613/c1qvk-7td23
Uncontrolled Keywords: games Fallout London Mod Chapter
ISBN: 2164-3458
ISSN: 2164-344X
eISSN: 2164-3458
Subjects: Creative Art & Design > Game Art
Computing & Data Science > Game Design
Department: Games Academy
Depositing User: Terry Greer
Date Deposited: 21 Sep 2026 15:42
Last Modified: 21 Sep 2026 15:42
URI: https://repository.falmouth.ac.uk/id/eprint/6588
View Item View Record (staff only)