Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2015) Online Games and Genre. In: International Encyclopedia of Digital Communication and Society. John Wiley & Sons/Blackwell, Oxford. ISBN 978-1-118-29074-3
Preview |
Text
GenreandOnlineGamesedit02.0.pdf - Accepted Version Available under License Creative Commons Attribution Non-commercial. Download (213kB) | Preview |
Abstract / Summary
Genre is used by game developers as a means of targeting certain markets providing easily-identified product differentiation. This entry provides an overview of the development and diversity of genre in online games and maps out the major factors that drive genre formations. In addition, academic approaches to the study of genre are addressed in conjunction with the commercial and cultural contexts that shape online game genres.
Item Type: | Book Section |
---|---|
ISBN: | 978-1-118-29074-3 |
Subjects: | Computing & Data Science Computing & Data Science > Game Design |
Courses by Department: | The Games Academy |
Depositing User: | Tanya Krzywinska |
Date Deposited: | 02 Mar 2017 13:22 |
Last Modified: | 18 Nov 2024 14:25 |
URI: | https://repository.falmouth.ac.uk/id/eprint/1922 |
View Record (staff only) |