Games, Gamers and Posthumanism

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Handbooks . Palgrave Macmillan, London, UK, pp. 192-201. ISBN 9781349577019

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Abstract / Summary

This chapter considers the place of digital games as articulations of the posthuman within the context of film and television. We show that games and their representation in film and television draw on dystopian configurations of the posthuman and are often used to reinforce a very particular notion of the human, even as they figure an escape from the confines of embodiment. We analyse the way games utilise images and tropes of posthumanism in terms of character, theme and story and ask how the cybernetic and ludic qualities of games impact on our experience of posthuman themes. We conclude that games and their representation in other media use the posthuman to reinforce the ontology and rhetoric of the human as Vitruvian man.

Item Type: Book Section
ISBN: 9781349577019
Subjects: Computing & Data Science
Computing & Data Science > Game Design
Courses by Department: The Games Academy
Depositing User: Douglas Brown
Date Deposited: 03 Mar 2017 10:08
Last Modified: 18 Nov 2024 14:25
URI: https://repository.falmouth.ac.uk/id/eprint/2042
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