Cook, Michael (2015) Formalizing Non-Formalism: Breaking the Rules of Automated Game Design. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA.
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Abstract / Summary
Automated game design (AGD) is an exciting new frontier for generative software and games research, one which intersects
many areas of AI as well as cutting across the many creative domains involved in developing a game. However, there is a trend throughout existing automated game design work to concentrate primarily on the rules that underpin a game – objectives, obstacles, and the notion of challenge. This paper examines this trend in automated game design, and argues that a broader understanding of games is needed.
We examine the history of AGD to date, and consider this work in the context of game design theories and definitions. We discuss the term secret box to describe a class of game that does not fall into the purview of existing AGD approaches, and offer a design sketch of an AGD system we are building, ANGELINA 6, to begin to challenge these ideas.
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | Computer Science, Information & General Works |
Depositing User: | Michael Cook |
Date Deposited: | 08 May 2017 10:41 |
Last Modified: | 23 Nov 2023 13:39 |
URI: | https://repository.falmouth.ac.uk/id/eprint/2398 |
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