Addressing the “Why?” in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency

Guckelsberger, Christian, Salge, Christophe and Colton, Simon (2017) Addressing the “Why?” in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency. In: International Conference on Computational Creativity, Georgia Tech, USA.

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Abstract / Summary

Generally, computational creativity (CC) systems cannot ex- plain why they are being creative, without ultimately referring back to the values and goals of their designer. Answering the “why?” would allow for the attribution of intentional agency, and likely lead to a stronger perception of creativity. Enactive artificial intelligence, a framework inspired by autopoietic en- active cognitive science, equips us with the necessary condi- tions for a value function to reflect a system’s own intrinsic goals. We translate the framework’s general claims to CC and ground a system’s creative activity intrinsically in the main- tenance of its identity. We relate to candidate computational principles to realise enactive artificial agents, thus laying the foundations for a minimal, non-anthropocentric model of in- tentional creative agency. We discuss first implications for the design and evaluation of CC, and address why human- level intentional creative agency is so hard to achieve. We ultimately propose a new research direction in CC, where in- tentional creative agency is addressed bottom up.

Item Type: Conference or Workshop Item (Paper)
Subjects: Computer Science, Information & General Works
Courses by Department: The Games Academy > Digital Games
Depositing User: Simon Colton
Date Deposited: 23 Jun 2017 12:54
Last Modified: 23 Nov 2023 13:46
URI: https://repository.falmouth.ac.uk/id/eprint/2658

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