Brown, Richard (2016) IMorphia: An Embodied Performance System. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016. pp. 3820-3823. ISSN 978-1-4503-4082-3
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Abstract / Summary
iMorphia combines body tracking, games engine technology and projection to create the illusion of an embodied virtual character within a virtual set. The performer wears a white costume onto which a virtual character is projected creating the illusion of a three dimensional figure, which through body tracking, closely follows the movements of the performer. Video glasses connected to a video camera enable the performer to see their transformed self from the same perspective as the audience. This shift in perspective, ‘the embodied performative turn’, represents a novel performative form of interaction directed at an audience whilst challenging inherent conventions of screen based interaction.
Item Type: | Article |
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ISSN: | 978-1-4503-4082-3 |
Subjects: | Computing & Data Science Research Performing Arts > Theatre, Acting & Drama |
Courses by Department: | Academy of Innovation and Research |
Depositing User: | Richard Brown |
Date Deposited: | 12 Oct 2018 10:36 |
Last Modified: | 18 Nov 2024 14:25 |
URI: | https://repository.falmouth.ac.uk/id/eprint/3019 |
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