IMorphia: An Embodied Performance System

Brown, Richard (2016) IMorphia: An Embodied Performance System. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016. pp. 3820-3823. ISSN 978-1-4503-4082-3

[thumbnail of CHI2016: IMorphia: Extended Abstract]
Preview
Text (CHI2016: IMorphia: Extended Abstract)
iMorphia CHI2016.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial.

Download (272kB) | Preview

Abstract / Summary

iMorphia combines body tracking, games engine technology and projection to create the illusion of an embodied virtual character within a virtual set. The performer wears a white costume onto which a virtual character is projected creating the illusion of a three dimensional figure, which through body tracking, closely follows the movements of the performer. Video glasses connected to a video camera enable the performer to see their transformed self from the same perspective as the audience. This shift in perspective, ‘the embodied performative turn’, represents a novel performative form of interaction directed at an audience whilst challenging inherent conventions of screen based interaction.

Item Type: Article
ISSN: 978-1-4503-4082-3
Subjects: Computing & Data Science
Research
Performing Arts > Theatre, Acting & Drama
Courses by Department: Academy of Innovation and Research
Depositing User: Richard Brown
Date Deposited: 12 Oct 2018 10:36
Last Modified: 18 Nov 2024 14:25
URI: https://repository.falmouth.ac.uk/id/eprint/3019
View Item View Record (staff only)