How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations?

Summerley, Rory ORCID logoORCID: https://orcid.org/0000-0001-6496-9679 (2015) How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations? Well-Played Journal, 3 (2). pp. 187-206. ISSN 2164-3458

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Abstract / Summary

At first glance Frog Fractions (Twinbeard Studios, 2012) and Nier (Cavia, 2010) appear to be a fractions-based educational game and a Japanese role-playing game respectively. One thing these two drastically different games have in common is that they both set themselves up as standard entries in their respective genre and then utilise the player's intertextual knowledge of other games to establish an expectation which they then subvert using techniques that this essay seeks to define.

Item Type: Article
Identification Number: 10.1184/R1/6687017
ISSN: 2164-3458
Subjects: Computing & Data Science
Computing & Data Science > Game Design
Communication > Creative Writing
Courses by Department: The Games Academy
Depositing User: Rory Summerley
Date Deposited: 30 Oct 2019 14:24
Last Modified: 18 Nov 2024 14:29
URI: https://repository.falmouth.ac.uk/id/eprint/3576
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