Coziness in Games: Second Homes, Audiences and Esthetics

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144, Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629, Ma, Eunice ORCID logoORCID: https://orcid.org/0000-0001-7451-546X, Belinskiy, Anton and Bhui, Kamaldeep (2025) Coziness in Games: Second Homes, Audiences and Esthetics. Games and Culture, Online First. ISSN 1555-4120

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Abstract / Summary

The “Cozy” game has gained traction as a concept in contemporary game culture as a set of formal generic features. While we examine the way that Cozy Games are often now defined as a genre, we demonstrate that “coziness in games” has widespread formal and engagement functions and can be experienced in a whole range of games, not simply those defined by the Cozy genre. In focusing on the player–text relationship, and in using a literary model, we seek to widen the discourse and range of meanings of coziness in, as well as of, games. This approach enables us to think about our own lived experience of playing games in terms of the generation of affect, as well as opening the way for renewed analysis of representation, ideology, and cognition.

Item Type: Article
Identification Number: 10.1177/1555412024131092
ISSN: 1555-4120
eISSN: 1555-4139
Subjects: Computing & Data Science
Computing & Data Science > Game Design
Courses by Department: The Games Academy
Related URLs:
Depositing User: Tanya Krzywinska
Date Deposited: 21 Sep 2023 09:46
Last Modified: 10 Feb 2025 10:39
URI: https://repository.falmouth.ac.uk/id/eprint/5082
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