Biscoe, Ian (2021) X Reality Networked Performance: Message Based Distributed Systems For Controlling And Presenting Multiple Realities. Doctoral thesis, Falmouth University / University of the Arts London.
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Abstract / Summary
X reality networked performances connect physical, fictional and computer generated 
realities in a new world of performance, one that is without geographical bounds and that 
can include many physical locations—with their own performers and audience members—
within a single event. They explore a unique medium while drawing on historical and 
contemporary performing arts practices that normally occur within the confines of a single 
physical location. 
Such performances present a special set of requirements on the system that supports them. 
They need to access and integrate all the systems that are typically found in the physical 
place of the performance (such as theatre lighting) with those that are unique to the 
medium, such as network technologies and environments for the delivery of computer 
generated realities. Yet, no suitable systems or frameworks have been developed to support 
them. Technologies are available (such as LoLA and UltraGrid) that support individual 
aspects—like audio/video streaming—but which do not address the wider requirements of 
controlling and synchronising, of integrating all these technologies into a system of systems 
for X reality networked performance. 
Therefore, this research investigates the creation of a systems framework whereby existing 
hardware and software components can be continuously integrated with bespoke 
components to provide a platform for the delivery of X reality networked performances. The 
methodological approach to this investigation is through the lens of the author’s previous 
experience in other fields of complex systems integration, including, approaches employed 
in the design and integration of avionics systems. 
Specifically, it tests if a systems integration approach to providing a technical platform for X 
reality networked performances, one that employs strongly‐defined interfaces and 
communication protocols, and that is based on open and industry standards, delivers an 
elegant platform that can be characterised as: deterministic, reliable, extendable, scalable, 
reconfigurable, testable and cost effective. 
iii 
The platform for X reality networked performance has been developed iteratively—using 
the results of a framework investigation—and tested in four different performance projects 
over a period of 24‐months, in ten different venues, across five countries. The research 
concludes that the enabling framework is well suited to the delivery of X reality networked 
performances. Also, that the approaches employed could equally be applied to the needs of 
other arts practitioners who rely on complex technical systems for the creation and delivery 
of their work.
| Item Type: | Thesis (Doctoral) | 
|---|---|
| Subjects: | Computing & Data Science | 
| Depositing User: | Ailsa Poll | 
| Date Deposited: | 09 Jan 2024 11:02 | 
| Last Modified: | 09 Jan 2024 11:02 | 
| URI: | https://repository.falmouth.ac.uk/id/eprint/5358 | 
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