Murray, Eoin ORCID: https://orcid.org/0000-0002-9992-5390 (2024) Subnautica: The undersea comfort game. Journal of Gaming & Virtual Worlds, 15 (3). pp. 311-319. ISSN 1757-1928
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Abstract / Summary
This review of Unknown Worlds Entertainment’s survival and exploration game, Subnautica () aims to discuss the game and highlight just how it presents an enjoyable experience to new and veteran players alike and why the game is seeing a continual boom in its player base. To do this, I will be discussing some context around Subnautica and its place in PlayStation’s ‘Play at Home Initiative’ over the course of the global pandemic. Then I will discuss the game in-depth, focusing on its atmosphere and style, its narrative and finally its gameplay before offering some final thoughts on Subnautica as an excellent ‘comfort’ game whose different gameplay modes can attract players of all inclinations, providing the experience they are looking for.
Item Type: | Article |
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Identification Number: | 10.1386/jgvw_00087_5 |
Uncontrolled Keywords: | Computer Graphics and Computer-Aided Design, Computer Science Applications, Human-Computer Interaction |
ISSN: | 1757-1928 |
Subjects: | Computing & Data Science Computing & Data Science > Game Design |
Courses by Department: | The School of Communication |
SWORD Depositor: | Mr Pub Router |
Depositing User: | Mr Pub Router |
Date Deposited: | 15 Apr 2024 13:41 |
Last Modified: | 18 Nov 2024 14:24 |
URI: | https://repository.falmouth.ac.uk/id/eprint/5431 |
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