Items where Division is "The Games Academy"

Group by: Creators | Item Type | No Grouping
Number of items: 17.

Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2015) Adaptive Harmonics - Star Trek's Universe and Galaxy of Games. In: The Star Trek Universe: Franchising the Final Frontier. Chapter 12 . Rowman & Littlefield, Lanham, Maryland, USA, pp. 133-145. ISBN 978-1-4422-4985-1
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Cook, Michael (2015) AI-based game design patterns. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA.
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Cowling, Peter I, Devlin, Sam, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Whitehouse, Daniel and Rollason, Jeff (2015) Player preference and style in a leading mobile card game. IEEE Transactions on Computational Intelligence and AI in Games, 7 (3). pp. 233-242. ISSN 1943-068X
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Gaudl, Swen (2015) Stealthier POSH. [Media]
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Grace, Kazjon, Gero, John and Saunders, Rob (2015) Interpretation-driven mapping: A framework for conducting search and re-representation in parallel for computational analogy in design. AI EDAM, 2015 (May). pp. 185-201. ISSN 0890-0604
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Guntuku, Sharath Chandra, Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Lin, Weisi and Ghinea, Gheorghita (2015) Modelling The Influence of Personality and Culture on Affect and Enjoyment in Multimedia. In: Proceedings of the 6th Affective Computing and Intelligent Interaction (ACII) Conference, September 21-24, 2015, Xi'an, China.
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Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025 (2015) "The Occult in Video Games: An Interview with Jeff Howard". Dark Discoveries, 1 (32). pp. 88-90. ISSN 9781942712558
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2015) Gaming Horror’s horror: Representation, Regulation and Affect in Horror Videogames. Journal of Visual Culture, The Design and Componentry of Horror (14(3)). pp. 293-297. ISSN 14704129
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Macmillian UK, London, pp. 192-201. ISBN 9781137430328 (online) 9781349577019 (print)
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Handbooks . Palgrave Macmillan, London, UK, pp. 192-201. ISBN 9781349577019 Item availability may be restricted.
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2015) Online Games and Genre. In: International Encyclopedia of Digital Communication and Society. John Wiley & Sons/Blackwell, Oxford. ISBN 978-1-118-29074-3
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Saunders, Rob and Bown, Oliver (2015) Computational Social Creativity. Artificial Life, 21 (3). pp. 366-378. ISSN 1064-5462
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 (2015) Self-Beliefs in the Introductory Programming Lab and Games-based Fantasy Role-Play. Doctoral thesis, Brunel University.
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Chandra, Sharath, Huan, Yang, Lin, Weisi and Ghinea, Gheorghita (2015) Modelling Human Factors in Perceptual Multimedia Quality: On The Role of Personality and Culture. In: Proceedings of the 2015 ACM International Conference on Multimedia, October 26-30, 2015, Brisbane, Australia.
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Counsell, Steve, Stanislao, Lauria, Swift, Stephen, Tucker, Allan, Shepperd, Martin and Ghinea, Gheorghita (2015) Enhancing Practice and Achievement in Introductory Programming With a Robot Olympics. IEEE Transactions on Education, 58 (4). pp. 249-254. ISSN 0018-9359
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Spyridonis, Fotios and Ghinea, Gheorghita (2015) Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers. In: Proceedings of the 17th International Conference on Human-Computer Interaction, August 2-7, 2015, Los Angeles, CA, USA.
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Summerley, Rory ORCID logoORCID: https://orcid.org/0000-0001-6496-9679 (2015) How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations? Well-Played Journal, 3 (2). pp. 187-206. ISSN 2164-3458
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