Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers

Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Spyridonis, Fotios and Ghinea, Gheorghita (2015) Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers. In: Proceedings of the 17th International Conference on Human-Computer Interaction, August 2-7, 2015, Los Angeles, CA, USA.

[thumbnail of veritas_hcii_libre.pdf]
Preview
Text
veritas_hcii_libre.pdf - Accepted Version

Download (526kB) | Preview
Official URL: http://link.springer.com/chapter/10.1007/978-3-319...

Abstract / Summary

Testing is important to promote accessibility. However, within the games industry, this sometimes only consists of minimal testing with the use of heuristics and external assistive devices, with limited input from impaired users. Efficiency would be improved if designers could readily evaluate their designs with the assistance of virtual users. The VERITAS framework simulates and systematically analyses the impact of impairments. Thus, facilitating an efficient approach to inclusive design. This article reports insights into the use of the framework by 31 assessors from the serious games field. A log-file analysis highlights areas of concern, which are further explored through a questionnaire. The findings suggest that the knowledge and needs of designers needs to be addressed to improve acceptance and usability.

Item Type: Conference or Workshop Item (Paper)
Subjects: Computer Science, Information & General Works
Technology > Digital Works > Digital Games
Courses by Department: The Games Academy > Computing for Games
Depositing User: Michael Scott
Date Deposited: 06 Oct 2015 15:03
Last Modified: 23 Nov 2023 13:20
URI: https://repository.falmouth.ac.uk/id/eprint/1643

Actions

View Item View Item (login required)