Using Sentiment Analysis to track reaction to the Global Game Jam Theme published in Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events

McDonald, Brian ORCID logoORCID: https://orcid.org/0000-0002-0611-6499 and Moffat, David (2016) Using Sentiment Analysis to track reaction to the Global Game Jam Theme published in Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. In: GJH&GC '16, March 13 2016, San Francisco, CA, USA. ACM, USA, pp. 50-53. ISBN 978-1-4503-4083-0

[thumbnail of ICGJ2016_paper_21.pdf]
Preview
Text
ICGJ2016_paper_21.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial.

Download (286kB) | Preview
Official URL: https://doi.org/10.1145/2897167.2897178

Abstract / Summary

In this paper, we examine the Global Game Jam Theme and the reaction of the 'jammers' to the release. The Theme is one of the main drivers for creative aspect of the Game Jam, it sets the tone of the games that are developed at the Jam. This paper introduces an experiment which uses 'sentiment analysis' to gauge the positive or negative reaction to the theme over the last 7 years of the Global Game Jam. The results of this study show that the 2012 theme had the the highest sentiment. Finally, we suggest that the 'sentiment analysis' or 'context analysis' could be used to gather data sets for other studies such as development practices.

Item Type: Book Section
ISBN: 978-1-4503-4083-0
Subjects: Computer Science, Information & General Works
Technology > Digital Works > Digital Games
Education
Courses by Department: The Games Academy > Computing for Games
Related URLs:
Depositing User: Brian McDonald
Date Deposited: 06 Feb 2020 13:55
Last Modified: 11 Nov 2022 16:24
URI: https://repository.falmouth.ac.uk/id/eprint/2915

Actions

View Item View Item (login required)