Quests: Design, Theory, and History in Games and Narratives

Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025 (2009) Quests: Design, Theory, and History in Games and Narratives. AK Peters/CRC Press, Boca Raton, Florida, United States. ISBN 1138427942

[thumbnail of epdf.pub_quests-design-theory-and-history-in-games-and-narr.pdf] Text
epdf.pub_quests-design-theory-and-history-in-games-and-narr.pdf
Restricted to Repository staff only

Download (33MB) | Request a copy

Abstract / Summary

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset. Howard has created a Syllabus, designed for a college-level course, that instructors can use and modify as desired.

Item Type: Book
ISBN: 1138427942
Subjects: Education
Communication
Computing & Data Science
Computing & Data Science > Game Design
Communication > Creative Writing
Literature
Courses by Department: The Games Academy
Related URLs:
Depositing User: Jeff Howard
Date Deposited: 14 Jul 2020 08:38
Last Modified: 18 Nov 2024 15:01
URI: https://repository.falmouth.ac.uk/id/eprint/3987
View Item View Record (staff only)