Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025 (2017) Force and Fire: Making Your Game More Metal. In: Game Developer's Conference (GDC), San Francisco.
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Abstract / Summary
Metal is energy. Heavy metal can inspire game narratives and carry them on black wings to towering heights, soaring far above mere genre or soundtracks. Unleash metal's black soul into your narrative design, inspiring cryptic incantations, doom-soaked art direction, Gothic world building, and brutal yet elegant game mechanics. Mine the musical dungeons and lyrical lairs of metal for jewels of visual art and ore for world-building. Forge these worlds in metal's crucible, and they will spawn gripping tales of creation out of chaos, rebellion against the false gods of conformity, and apocalyptic negation of any force that chains imagination.
Item Type: | Conference or Workshop Item (Speech) |
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Subjects: | Performing Arts > Music & Sound Philosophy & Psychology Computing & Data Science Computing & Data Science > Game Design |
Courses by Department: | The Games Academy |
Related URLs: | |
Depositing User: | Jeff Howard |
Date Deposited: | 16 Jul 2020 09:46 |
Last Modified: | 18 Nov 2024 14:24 |
URI: | https://repository.falmouth.ac.uk/id/eprint/3995 |
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