Game Development for Computer Science Education

Johnson, Chris and McGill, Monica and Bouchard, Durell and Bradshaw, Michael K and Bucheli, Victor and Merkle, Laurence D and Scott, Michael and Sweedyk, Z and Velàzquez-Iturbide, J. Àngel and Xiao, Zhiping and Zhang, Ming (2016) Game Development for Computer Science Education. In: Proceedings of the 21st ACM Annual Conference on Innovation and Technology in Computer Science Education, July 11, 2016 - July 13, 2016, Arequipa, Peru.

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Official URL: http://dl.acm.org/citation.cfm?doid=3024906.302490...

Abstract / Summary

Educators have long used digital games as platforms for teaching. Games have several qualities that aren't typically found in traditional homework: they tend to situate problems within a compelling alternate reality that unfolds through entertaining narrative, they draw upon a player's intrinsic motivations more than extrinsic ones, they facilitate deliberate low-intensity practice, and they emphasize a spirit of play instead of work. A quick survey of the Internet and mobile app stores reveals that mathematics and language educators have definitely capitalized on using games as a medium for learning. Ironically, computer science educators, individuals who often teach software development skills that can be used to make games, have relatively few learning games at their disposal. We therefore propose a working group centered on developing freely available games to teach computer science concepts.

Item Type: Conference or Workshop Item (Paper)
Additional Information: This is a Working Group paper. The paper will be written at the conference itself and subsequently submitted for peer-review.
Subjects: Computer Science, Information & General Works
Technology > Digital Works > Digital Games
Education
Courses by Department: The Games Academy > Computing for Games
Depositing User: Michael Scott
Date Deposited: 17 May 2016 10:34
Last Modified: 07 Apr 2017 13:56
URI: http://repository.falmouth.ac.uk/id/eprint/1724

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