Items where Author is "Powley, Edward"

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Number of items: 25.

Article

Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) Rapid game jams with fluidic games: A user study & design methodology. Entertainment Computing, 27. pp. 1-9. ISSN 1875-9521
[thumbnail of RapidGameJams_EntCom18.pdf]
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Nelson, Mark, Gaudl, Swen, Perez Ferrer, Blanca, Saunders, Rob, Ivey, Peter and Cook, Michael (2017) Wevva: Demonstrating Game Design. Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2017, 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. pp. 273-275. ISSN N/A
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Saunders, Rob and Nelson, Mark J. (2017) Semi-automated level design via auto-playtesting for handheld casual game creation. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. pp. 1-8. ISSN 2325-4289
[thumbnail of GamikaLevelDesign_CIG16.pdf]
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Perez Ferrer, Blanca, Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144, Geelhoed, Erik ORCID logoORCID: https://orcid.org/0000-0001-7152-1186 and Cook, Michael (2016) Gamika: Art Based Game Design. Art/Games, Beginnings (1). pp. 18-24.
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Cowling, Peter I, Devlin, Sam, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Whitehouse, Daniel and Rollason, Jeff (2015) Player preference and style in a leading mobile card game. IEEE Transactions on Computational Intelligence and AI in Games, 7 (3). pp. 233-242. ISSN 1943-068X
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Cowling, Peter I and Whitehouse, Daniel (2014) Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information. Artificial Intelligence, 217 (Dec). pp. 92-116. ISSN 0004-3702
[thumbnail of info_capture_reuse.pdf]
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Perez, Diego, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Whitehouse, Daniel, Rohlfshagen, Philipp, Samothrakis, Spyridon, Cowling, Peter I and Lucas, Simon M (2014) Solving the Physical Travelling Salesman Problem: tree search and macro-actions. IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). pp. 31-45. ISSN 1943-068X
[thumbnail of Perez_TCIAIG_master.pdf]
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Book Section

Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Parker, Alcwyn ORCID logoORCID: https://orcid.org/0000-0002-2374-1229, McDonald, Brian ORCID logoORCID: https://orcid.org/0000-0002-0611-6499, Lewis, Gareth and Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304 (2019) Nurturing Collaboration in an Undergraduate Computing Course with Robot-themed Team Training and Team Building. In: CEP '19: Proceedings of the 3rd Conference on Computing Education Practice. ACM Press, New York, p. 5. ISBN 9781450366311
[thumbnail of CEP_2019_paper_7.pdf]
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Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304 and Cook, Michael (2018) Investigating and automating the creative act of software engineering. In: Proceedings of the Ninth International Conference on Computational Creativity. Association for Computational Creativity (ACC), Online, pp. 224-231. ISBN 978-989-54160-0-4
[thumbnail of iccc2018_position.pdf]
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Conference or Workshop Item

Lorway, Norah ORCID logoORCID: https://orcid.org/0000-0001-8179-6255, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304 and Wilson, Arthur (2021) Autopia: An AI collaborator for live networked computer music performance. In: 2nd Conference on AI Music Creativity (MuMe + CSMC), July 18-22 2021, Institute of Electronic Music and Acoustics (IEM) of the University of Music and Performing Arts of Graz, Austria.
[thumbnail of AIMC2021 paper CameraReady.pdf]
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Lorway, Norah ORCID logoORCID: https://orcid.org/0000-0001-8179-6255, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Wilson, Arthur, Speakman, John A. and Jarvis, Matthew (2019) Autopia: An AI Collaborator for Live Coding Music Performances. In: International Conference on Live Coding, 5-7 February 2020, University of Limerick, Ireland.
[thumbnail of ICLC2020_Lorway.pdf]
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Lorway, Norah ORCID logoORCID: https://orcid.org/0000-0001-8179-6255, Jarvis, Matthew, Wilson, Arthur, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304 and Speakman, John (2019) Autopia: An AI Collaborator for Gamified Live Coding Music Performances. In: Society for the Study of Artificial Intelligence and Simulation of Behaviour Convention, Falmouth University.
[thumbnail of AISB2019_Live_Coding_Game.pdf]
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Cowling, Peter I. and Whitehouse, Daniel (2018) Memory Bounded Monte Carlo Tree Search. In: 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'17), 5-9 October 2017, Snowbird, Utah, USA.
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Scott, Michael James ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Parker, Alcwyn ORCID logoORCID: https://orcid.org/0000-0002-2374-1229, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Saunders, Rob, Lee, Jenny, Herring, Phoebe, Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 and Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2018) Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum. In: Proceedings of the 32nd BCS Human Computer Interaction Conference, 2-6 July, 2018, Belfast, NI.
[thumbnail of scott_bhci2018_augtel.pdf]
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Colton, Simon, Nelson, Mark, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Saunders, Rob, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) A Parameter-Space Design Methodology for Casual Creators. In: International Conference on Computational Creativity, 25-29 Jun 2018, Salamanca, Spain. Item availability may be restricted.
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Kay, Madeleine and Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304 (2018) The effect of visualising NPC pathfinding on player exploration. In: Proceedings of Curiosity in Games workshop at the International Conference on the Foundations of Digital Games (FDG), 7-10 August 2018, Malmö, Sweden. (In Press)
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304 (2018) Towards immersive 3D visualisations of game AI algorithms. In: Proceedings of Symposium on AI, Games & Virtual Reality, AISB Convention, Liverpool, UK.
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Nelson, Mark, Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Ivey, Peter, Saunders, Rob, Perez Ferrer, Blanca and Cook, Michael (2017) Mixed-Initiative Approaches to On-Device Mobile Game Design. In: Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces, May 7 2017, Denver, USA.
[thumbnail of Gamika_MICI17.pdf]
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Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Design Methods for Democratising Mobile Game Design. In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands.
[thumbnail of GameDemocratisation_CROP17.pdf]
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Nelson, Mark, Gaudl, Swen, Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Saunders, Rob, Ivey, Peter and Cook, Michael (2017) Fluidic Games in Cultural Contexts. In: International Conference on Computational Creativity, Georgia Tech, USA.
[thumbnail of FluidicGames_ICCC17.pdf]
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Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press)
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304 and Parker, Alcwyn ORCID logoORCID: https://orcid.org/0000-0002-2374-1229 (2017) Using GitHub to Support Programming Assignments. In: Proceedings of the 5th HEA Conference on Learning and Teaching in STEM Disciplines, 1-2 February 2017, Manchester, UK. (In Press)

Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Nelson, Mark, Saunders, Rob and Cook, Michael (2016) Automated tweaking of levels for casual creation of mobile games. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
[thumbnail of GamikaAutotweaking_CCGW16.pdf]
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Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen and Cook, Michael (2016) Towards a computational reading of emergence in experimental game design. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
[thumbnail of GamikaEmergence_CCGW16.pdf]
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Device or Product

Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Tecza, Adrienne, Noble, Howard and Law, Richard (2016) Shallow Seas. [Device or Product]

This list was generated on Sun Nov 24 04:00:32 2024 UTC.