Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629, Ma, Eunice ORCID: https://orcid.org/0000-0001-7451-546X, Belinskiy, Anton and Bhui, Kamaldeep
(2025)
Coziness in Games: Second Homes, Audiences and Esthetics.
Games and Culture, Online First.
ISSN 1555-4120
|
Ray, Emma, Ma, Eunice ORCID: https://orcid.org/0000-0001-7451-546X, Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Pavarini, Gabriela, Hugh-Jones, Siobhan, Mankee-Williams, Anna ORCID: https://orcid.org/0000-0002-0829-8441, Belinskiy, Anton and Bhui, Kamaldeep
(2023)
Typologies and Features of Play in Mobile Games for Mental Wellbeing.
Simulation and Gaming.
ISSN 1046-8781
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Phillips, Tim ORCID: https://orcid.org/0000-0002-7762-9742, Parker, Alcwyn ORCID: https://orcid.org/0000-0002-2374-1229 and Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490
(2020)
From Immersion’s Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts.
ACM Journal on Computing and Cultural Heritage, 13 (4).
ISSN 1556-4673
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2019)
“Everything is True”: Urban Gothic meets the Chthulucene in Multiplayer Online Game, The Secret World.
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2016)
Dangerous Agencies: Norns, Games and Aesthetics of Emergence.
Dangerous Women Project, no volume number.
ISSN no Issn
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2016)
Dangerous Agencies: Norns, Games and Aesthetics of Emergence.
Dangerous Women Project, no volume number.
ISSN no Issn
|
Perez Ferrer, Blanca, Colton, Simon, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Geelhoed, Erik ORCID: https://orcid.org/0000-0001-7152-1186 and Cook, Michael
(2016)
Gamika: Art Based Game Design.
Art/Games, Beginnings (1).
pp. 18-24.
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2015)
The Gamification of Gothic Coordinates.
Revenant: Critical and Creative Studies of the Supernatural, 1 (1).
pp. 58-78.
ISSN 2397 8791
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2015)
Gaming Horror’s horror: Representation, Regulation and Affect in Horror Videogames.
Journal of Visual Culture, The Design and Componentry of Horror (14(3)).
pp. 293-297.
ISSN 14704129
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2014)
Conspiracy Hermeneutics: The Secret World as Weird Tale.
Well Played: a journal on video games, value and meaning, 3 (2).
pp. 123-143.
ISSN 2164-344X
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2006)
Blood Scythes, Festivals, Quests and Backstories: World Creation and Rhetorics of Myth in World of Warcraft.
Games and Culture, 1 (4).
pp. 383-396.
ISSN 1555-4139
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2023)
Curses, Rites and Questionable Offerings.
In:
Folk Horror: New Global Pathways.
Horror Studies
.
University of Wales Press, unknown.
ISBN 9781786839794
(In Press)
Item availability may be restricted.
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2018)
Playing the Intercorporeal: Frankenstein's Legacy for Games.
In:
Global Frankenstein.
Studies in Global Science Fiction
.
Palgrave Macmillian UK, London, pp. 283-300.
ISBN 9783319781419
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2017)
Gothic American Gaming.
In:
Cambridge Companion to the American Gothic.
Cambridge University Press, Cambridge, pp. 229-242.
ISBN https://doi.org/10.1017/9781316337998
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2016)
Formations of Player Agency and Gender in Gothic Video Games.
In:
Women and the Gothic: An Edinburgh Companion.
Edinburgh Companions to the Gothic
.
Edinburgh University Press, Edinburgh University, pp. 214-227.
ISBN 9780748699124
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629
(2015)
Games, Gamers and Posthumanism.
In:
The Palgrave Handbook of Posthumanism in Film and Television.
Palgrave Handbooks
.
Palgrave Macmillan, London, UK, pp. 192-201.
ISBN 9781349577019
Item availability may be restricted.
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629
(2015)
Games, Gamers and Posthumanism.
In:
The Palgrave Handbook of Posthumanism in Film and Television.
Palgrave Macmillian UK, London, pp. 192-201.
ISBN 9781137430328 (online) 9781349577019 (print)
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629
(2015)
Online Games and Genre.
In:
International Encyclopedia of Digital Communication and Society.
John Wiley & Sons/Blackwell, Oxford.
ISBN 978-1-118-29074-3
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2014)
Digital Games and the American Gothic: Investigating Gothic Game Grammar.
In:
A companion to American Gothic.
Wiley-Blackwell, Oxford, pp. 503-516.
ISBN 9780470671870
Item availability may be restricted.
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2013)
Transmedial Aesthetics: Where form and content meet - Film and Videogames.
In:
Content and Representation.
International Companions to Media Studies
.
Blackwell-Wiley, Oxford, UK.
ISBN 978-1405193566
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2012)
The Strange Case of the Misappearance of Sex in Videogames.
In:
Computer Games and New Media Cultures: A Handbook of Digital Games Studies.
Springer, Heidelberg, Germany.
ISBN 978-94-007-2777-9
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2009)
Movie-games and Game-movies: Towards an aesthetics of transmediality.
In:
Film Theory and Contemporary Hollywood Movies.
Routledge/AFI, New York, USA.
ISBN 978-0415962629
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2008)
Arachne v. Minerva: The Spinning out of long narrative in Buffy the Vampire Slayer and World of Warcraft.
In:
Third Person: authoring and exploring vast narratives.
MIT Press, Cambridge, Massachusetts, USA.
ISBN 9780262232630
|
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Parker, Alcwyn ORCID: https://orcid.org/0000-0002-2374-1229, Herring, Phoebe, Greer, Terry, Hickey, Kat, Rothwell, Sandra and Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2022)
Space on Earth: Assessing the Feasibility of Virtual Reality and Mixed Reality for a Visitor Experience.
Project Report.
UNSPECIFIED.
(Unpublished)
|
McDonald, Brian ORCID: https://orcid.org/0000-0002-0611-6499, Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Phillips, Tim ORCID: https://orcid.org/0000-0002-7762-9742, Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025, Speakman, John, Mitchell, Alexander, Parker, Alcwyn ORCID: https://orcid.org/0000-0002-2374-1229 and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629
(2022)
The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision.
In: Foundation of Digital Games 2022, Athens, Greece.
|
Scott, Michael James ORCID: https://orcid.org/0000-0002-6803-1490, Parker, Alcwyn ORCID: https://orcid.org/0000-0002-2374-1229, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Saunders, Rob, Lee, Jenny, Herring, Phoebe, Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 and Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2018)
Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum.
In: Proceedings of the 32nd BCS Human Computer Interaction Conference, 2-6 July, 2018, Belfast, NI.
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and Heholt, Ruth ORCID: https://orcid.org/0000-0001-6963-6427
(2021)
Gothic Kernow.
Anthem Studies in Gothic Literature
.
Anthem Press, London.
ISBN 9781785279065
(In Press)
Item availability may be restricted.
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, MacCallum-Stewart, Esther and Parsler, Justin, eds.
(2011)
Ring Bearers: The Lord of the Rings Online as Intertextual Narrative.
Manchester University Press, Manchester, UK.
ISBN 978-0719082924
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and Atkins, Barry, eds.
(2007)
Videogame, Player, Text.
Manchester University Press, Manchester, UK.
ISBN 978-0-7190-7400-4
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and King, Geoff
(2005)
Tomb Raiders and Space Invaders: Video Games in the 21st Century.
I B Tauris, unknown.
ISBN 978-1850438144
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and King, Geoff, eds.
(2002)
ScreenPlay: cinema/videogames/interfaces.
Wallflower Press, unknown.
ISBN 190336423X
Item not available from this repository.
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and King, Geoff
(2000)
Science Fiction Cinema: From Outerspace to Cyberspace.
Wallflower Press, unknown.
ISBN 978-1903364031
|
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2000)
A Skin for Dancing In: Witchcraft, Possession and Voodoo in Film.
Flicks Books, unknown.
ISBN 978-0275976552
|
Geelhoed, Erik ORCID: https://orcid.org/0000-0001-7152-1186 and Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144
(2017)
Games Research Opportunities and Research Excellence in Cornwall and the EU (project): GRO / ERA.
[Project]
(Unpublished)
Item not available from this repository.
|