Items where Author is "Krzywinska, Tanya"

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Number of items: 27.

Article

Krzywinska, Tanya (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn
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Krzywinska, Tanya (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn
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Perez Ferrer, Blanca, Colton, Simon, Powley, Edward, Krzywinska, Tanya, Geelhoed, Erik and Cook, Michael (2016) Gamika: Art Based Game Design. Art/Games, Beginnings. ISSN n/a
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Krzywinska, Tanya (2015) The Gamification of Gothic Coordinates. Revenant: Critical and Creative Studies of the Supernatural, 1 (1). pp. 58-78. ISSN 2397 8791
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Krzywinska, Tanya (2015) Gaming Horror’s horror: Representation, Regulation and Affect in Horror Videogames. Journal of Visual Culture, The Design and Componentry of Horror (14(3)). pp. 293-297. ISSN 14704129
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Krzywinska, Tanya (2014) Conspiracy Hermeneutics: The Secret World as Weird Tale. Well Played: a journal on video games, value and meaning, 3 (2). ISSN ISSN 2164-344X (Print) ISSN 2164-3458 (Online)
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Krzywinska, Tanya (2006) Blood Scythes, Festivals, Quests and Backstories: World Creation and Rhetorics of Myth in World of Warcraft. Games and Culture, 1 (4). pp. 383-396. ISSN 1555-4139

Book Section

Krzywinska, Tanya (2019) “Everything is True”: Urban Gothic meets the Chthulucene in Multiplayer Online Game, The Secret World. In: The New Urban Gothic: Global Gothic in the Age of the Anthropocene. Palgrave Mamillan, Basingstoke. ISBN not yet assigned (In Press) Item availability may be restricted.
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Krzywinska, Tanya (2017) Gothic American Gaming. In: Cambridge Companion to the American Gothic. Cambridge University Press, Cambridge, pp. 229-242. ISBN https://doi.org/10.1017/9781316337998
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Krzywinska, Tanya (2016) Formations of Player Agency and Gender in Gothic Video Games. In: Women and the Gothic: An Edinburgh Companion. Edinburgh Companions to the Gothic . Edinburgh University Press, Edinburgh University, pp. 214-227. ISBN 9780748699124 (hdb) 9780784699131 (webready PDF) 978 1 4744 0951 3 (pub)
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Krzywinska, Tanya (2016) Playing the Intercorporeal: Frankenstein's Legacy for Games. In: Global Frankenstein. Studies in Global Science Ficiton . Palgrave Macmillian UK, London, pp. 283-300. ISBN 9783319781419
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Krzywinska, Tanya and Brown, Douglas (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Handbooks . Palgrave Macmillan, London, UK, pp. 192-201. ISBN 9781349577019 Item availability may be restricted.
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Krzywinska, Tanya and Brown, Douglas (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Macmillian UK, London, pp. 192-201. ISBN 9781137430328 (online) 9781349577019 (print)
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Krzywinska, Tanya and Brown, Douglas (2015) Genre and Online Games. In: International Encyclopedia of Digital Communication and Society. John Wiley & Sons/Blackwell, Oxford. ISBN 978-1-118-29074-3
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Krzywinska, Tanya (2014) Digital Games and the American Gothic: Investigating Gothic Game Grammar. In: A companion to American Gothic. Wiley-Blackwell, Oxford, pp. 503-516. ISBN 9780470671870 Item availability may be restricted.
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Krzywinska, Tanya (2013) Transmedial Aesthetics: Where form and content meet - Film and Videogames. In: Content and Representation. International Companions to Media Studies . Blackwell-Wiley, Oxford, UK. ISBN 978-1405193566

Krzywinska, Tanya (2012) The Strange Case of the Misappearance of Sex in Videogames. In: Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer, Heidelberg, Germany. ISBN 978-94-007-2777-9
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Krzywinska, Tanya (2009) Movie-games and Game-movies: Towards an aesthetics of transmediality. In: Film Theory and Contemporary Hollywood Movies. Routledge/AFI, New York, USA. ISBN 978-0415962629

Krzywinska, Tanya (2008) Arachne v. Minerva: The Spinning out of long narrative in Buffy the Vampire Slayer and World of Warcraft. In: Third Person: authoring and exploring vast narratives. MIT Press, Cambridge, Massachusetts, USA. ISBN 9780262232630

Conference or Workshop Item

Scott, Michael James, Parker, Alcwyn, Powley, Edward, Saunders, Rob, Lee, Jenny, Herring, Phoebe, Brown, Douglas and Krzywinska, Tanya (2018) Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum. In: Proceedings of the 32nd BCS Human Computer Interaction Conference, 2-6 July, 2018, Belfast, NI. (In Press)
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Book

Krzywinska, Tanya, MacCallum-Stewart, Esther and Parsler, Justin, eds. (2011) Ring Bearers: The Lord of the Rings Online as Intertextual Narrative. Manchester University Press, Manchester, UK. ISBN 978-0719082924

Krzywinska, Tanya and Atkins, Barry, eds. (2007) Videogame, Player, Text. Manchester University Press, Manchester, UK. ISBN 978-0-7190-7400-4

Krzywinska, Tanya and King, Geoff (2005) Tomb Raiders and Space Invaders: Video Games in the 21st Century. I B Tauris, unknown. ISBN 978-1850438144

Krzywinska, Tanya and King, Geoff, eds. (2002) ScreenPlay: cinema/videogames/interfaces. Wallflower Press, unknown. ISBN 190336423X

Krzywinska, Tanya and King, Geoff (2000) Science Fiction Cinema: From Outerspace to Cyberspace. Wallflower Press, unknown. ISBN 978-1903364031

Krzywinska, Tanya (2000) A Skin for Dancing In: Witchcraft, Possession and Voodoo in Film. Flicks Books, unknown. ISBN 978-0275976552

Project

Geelhoed, Erik and Krzywinska, Tanya (2017) Games Research Opportunities and Research Excellence in Cornwall and the EU (project): GRO / ERA. [Project] (Unpublished) Item not available from this repository.

This list was generated on Wed Nov 13 22:38:35 2019 GMT.