| Cook, Michael and Colton, Simon (2018) Inferring Design Constraints From Game Ruleset Analysis. In: IEEE Conference on Computational Intelligence in Games, August 14th-17th 2018, Maastricht, Netherlands. |
| Nelson, Mark, Gaudl, Swen, Colton, Simon and Deterding, Sebastian (2018) Curious Users of Casual Creators. In: Workshop on Curiosity in Games at Foundations of Digital Games 2018, 10 Aug 2018, Malmö, Sweden. |
| Cook, Michael and Colton, Simon (2018) Neighbouring Communities: Interaction, Lessons and Opportunities. In: Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018. Association for Computational Creativity (ACC), Online, pp. 256-263. ISBN 978-989-54160-0-4 Item availability may be restricted. |
| Cook, Michael and Colton, Simon (2018) Redesigning Computationally Creative Systems for Continuous Creation. In: Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018. Association for Computational Creativity (ACC), Online, pp. 32-39. ISBN 978-989-54160-0-4 Item availability may be restricted. |
Colton, Simon, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304 and Cook, Michael
(2018)
Investigating and automating the creative act of software engineering.
In:
Proceedings of the Ninth International Conference on Computational Creativity.
Association for Computational Creativity (ACC), Online, pp. 224-231.
ISBN 978-989-54160-0-4
|
Colton, Simon, Nelson, Mark, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Saunders, Rob, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael
(2018)
A Parameter-Space Design Methodology for Casual Creators.
In: International Conference on Computational Creativity, 25-29 Jun 2018, Salamanca, Spain.
Item availability may be restricted.
|
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael
(2018)
Rapid game jams with fluidic games: A user study & design methodology.
Entertainment Computing, 27.
pp. 1-9.
ISSN 1875-9521
|
Nelson, Mark, Colton, Simon, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Ivey, Peter, Saunders, Rob, Perez Ferrer, Blanca and Cook, Michael
(2017)
Mixed-Initiative Approaches to On-Device Mobile Game Design.
In: Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces, May 7 2017, Denver, USA.
|
Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael
(2017)
Design Methods for Democratising Mobile Game Design.
In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands.
|
| Guckelsberger, Christian, Salge, Christophe and Colton, Simon (2017) Addressing the “Why?” in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency. In: International Conference on Computational Creativity, Georgia Tech, USA. |
Nelson, Mark, Gaudl, Swen, Colton, Simon, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Saunders, Rob, Ivey, Peter and Cook, Michael
(2017)
Fluidic Games in Cultural Contexts.
In: International Conference on Computational Creativity, Georgia Tech, USA.
|
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael
(2017)
Exploring Novel Game Spaces with Fluidic Games.
In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK.
(In Press)
|
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Saunders, Rob and Nelson, Mark J.
(2017)
Semi-automated level design via auto-playtesting for handheld casual game creation.
Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016.
pp. 1-8.
ISSN 2325-4289
|
| Cook, Michael, Gow, Jeremy and Colton, Simon (2017) Towards the Automatic Optimisation of Procedural Content Generators. 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016. pp. 270-277. ISSN 2325-4289 |
| Colton, Simon (2016) I Create, You Destroy installation. [Exhibition] Item not available from this repository. |
Perez Ferrer, Blanca, Colton, Simon, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Geelhoed, Erik ORCID: https://orcid.org/0000-0001-7152-1186 and Cook, Michael
(2016)
Gamika: Art Based Game Design.
Art/Games, Beginnings (1).
pp. 18-24.
|
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Nelson, Mark, Saunders, Rob and Cook, Michael
(2016)
Automated tweaking of levels for casual creation of mobile games.
In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
|
Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen and Cook, Michael
(2016)
Towards a computational reading of emergence in experimental game design.
In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
|
| Colton, Simon, Llano, Teresa, Hepworth, Rose, Charnley, John, Gale, Cat, Baron, Archie, Pachet, Francois, Roy, Pierre, Gervas, Pablo, Collins, Nick, Sturm, Bob, Weyde, Tilde, Wolff, Daniel and Lloyd, John (2016) The Beyond the Fence Musical and Computer Says Show Documentary. In: Proceedings of the Seventh International Conference on Computational Creativity, France. |
| Cook, Michael, Gow, Jeremy and Colton, Simon (2016) Danesh: Helping Bridge The Gap Between Procedural Generators and Their Output. In: Proceedings of the 7th Workshop on Procedural Content Generation at FDG, UK. |
| Charnley, John, Colton, Simon, Llano, Teresa and Corneli, Joseph (2016) The FloWr Online Platform Automated Programming and Computational Creativity as a Service. In: Proceedings of the Seventh International Conference on Computational Creativity, France. |
| Guckelsberger, Christian, Salge, Christophe, Saunders, Rob and Colton, Simon (2016) Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation. In: Proceedings of the Seventh International Conference on Computational Creativity, France. |
| Lllano, Teresa, Guckelsberger, Christian, Hepworth, Rose, Gow, Jeremy, Corneli, Joe and Colton, Simon (2016) What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions. In: Proceedings of the Seventh International Conference on Computational Creativity, 27 June - 01 July 2016, France. |
| Colton, Simon, Pease, Alison, Corneli, Joe, Cook, Michaek, Hepworth, Rose and Ventura, Dan (2014) Stakeholder Groups in Computational Creativity Research and Practice. In: Computational Creativity Research: Towards Creative Machines. Atlantis Press, Book. ISBN 978-94-6239-084-3 |